Kezzek's Fight Strategies for Rogue Epic Quest

Main article: Rogue Epic Quest

These are taken from the Book of Knowledge: Rogue Epic Quest thread at The Safehouse forum. They are a little out, but included to give an idea of how people in 2001 saw those battles.

STRATEGY FOR DEFEATING RENUX

Key Pointers

Perferred Method (safest) note: I need her resistance info - anyone?

---------

Preliminary

Gather together a force of about 18 people (3 full groups) primarily composed of casters and pet classes, also, at least 1 res able cleric (melee classes will not attack, only kite her - unless she has been feared).

The Fight

She should quickly die with this manner of "reverse pet kiting" and/or "fear kiting."

STRATEGY FOR DEFEATING GENERAL V`GHERA

GENERAL V'GHERA STRATEGY - note that this is only one of the many ways of defeating him - there are other stratagies that work just as well, if not better then this one

----------------------------------

The Teams are:

PULL TEAM: Quest Rogue with the "sealed box", 56+ Shadow Knight OR Monk, and at least 2-3 56+ TANKS, and a 55+ Magi with CoH to summon the rogue after the hand off (total = 4-6 people)

TANK TEAM: 56+ Cleric, 56+ Enchanter, 56+ Shaman, and 3 high level TANKS

UNDEAD CONTROL DETAIL TEAM: All enchanters (as high lvl as possible)

NUKE TEAM (there may be more then 1 nuke team): As many LURE available Wizards as possible!, Magi and Necros w/pets

OTHERS: the best teams are composed of 4 tanks and 2 clerics to keep them alive, all the casters should be grouped into their own groups - no nukers with the tanks

Get the highest level players as possible - if you haven't got at least 2 teams of 56+ chars it is NOT reccomended you do this battle

VITAL STATS ABOUT GENERAL V'GHERA

------------------------------------------------------------------

Location: +800, +2400

Resistance Info:

Level: 63

Damage: hits for 250-285 (quads) - attacks fast!

Abilities: Lifetap, Harm Touch, Stuns, Summons

Class: Shadowknight

Pull Tactics: He will NOT summon undead to his aid, all undead are agroed by the puller, this means GET AN INVIS TO UNDEAD B4 THE PULL!!

THE EPIC BATTLE

------------------------------

1) Set up forces at the crossroads - +800, +3200

2) 3pm game time: EVERYONE BUFFS FULLY - GET ALL PETS BUFFED

3) 4pm: Pull Team and Tank Team move to the ridge west of the DE cabin at location +800, +2400

4) Kill ALL PHs in the cabin by 7pm (EXCEPT the Chaplain - if this guy agros mez and mem blur him) (note: this is done by ONLY the pull and tank teams)

5) Kill ALL nearby undead by 8pm, EVERYTHING

6) All pull team members get an invis to undead from the cleric (except for rogue) - may want to have spare invis to undead potions

7) Tank Team moves back to crossroads

8) 9pm: Chaplain will despawn - Begin speed buffing and DS buffs

9) FD Puller (wether it be the Shadowknight or Monk) moves into cabin (near where the chaplain despawns but not on his spawn point) and FDs - NO NPCs should be in the cabin at this time, if one spawns other then the Coercer, KILL IT ASAP

10) ROG moves to opposite side of cabin where the FD puller will pull the coming Coercer to (this location needs to be far enough away from the cabin so that anyone walking into the cabin will not agro her but far enough away from all undead)

11) 11pm: The Coercer spawns, FD puller pulls to the waiting ROG (who is hidden and sneaking)

12) ROG gives box to the Coercer from behind while sneaking then rehides, General V'Ghera spawns a few seconds later (hand off needs to be fast so the Coercer does not return to the cabin) If the ROG agros her just sit and die, DO NOT PULL TO GROUP, the cleric will get you later (make sure you get LOC) If the hand off is sucessful then have the Magi - who is still located at the base camp - CoH the ROG back to camp and get rdy for the incoming General.

13) Highest lvl tank on the pull team pulls the General to the waiting forces at the crossroads - make sure you do not get too far away from the General or he will go back to the cabin (if the first tank dies while pulling then the second highest tank ont he pull team will take over and so on until the General is at the camp) NOTE: Call of Hero can be used to bring the FD puller and ROG back to camp safely - use this only when you have a mag in pull team that stays in camp during pull.

14) All forces at crossroads engage - EXCEPT the Enchanters... ALL (or at min 2) the Enchanters will have the sole responsibilty of keeping the undead that arrive mezed (MAINLY THE HEALERS)

Category:Rogue Guides