frame|Garadain Glacierbane
Tradeskill Trivial Levels
Tradeskill Success Chances
Chance to succeed tradeskill combine with various skill levels
Item Requirements (Copper Coldain Insignia Ring):
You say, 'Hail, Garadain Glacierbane'
You say, 'I am a friend.'
You say, 'Why are you tired?'
You say, 'What blanket?'
Step 1
You must now hunt animals in Eastern Wastes for their hides.
Step 2
Garadain's blanket must be made from 2 High Quality Cougarskin and 2 High Quality Tundra Kodiak Pelt. Tailor them together to craft a Coldain Hunting Blanket and give this to Garadain.
Item Requirements (Silver Coldain Insignia Ring):
At the end of the previous quest, Garadain mentioned his nephew.
You say, 'What nephew?'
You say, 'What beast?'
You say, 'I will give assistance.'
Step 1
You receive a Dull Bladed Axe. Take it to his nephew, Boridain Glacierbane, who spawns at -2450, +1550.
You say, 'Hail, Boridain Glacierbane'
Step 2
Give Boridain Glacierbane the Dull Bladed Axe.
'''You must now follow Boridain Glacierbane around and keep him alive while he hunts for the Rabid Tundra Kodiak. He will go to certain dangerous locations such as the giant fort, the prison camp, and the Ry'gorr fort, before finally encountering the Rabid Tundra Kodiak. You must protect him from any aggressive monsters en route, as well as from any static spawns he finds in these locations. This event has a fair bit of intricacies so see Boridain Glacierbane Escort Guide for more info.
Step 3
'''Make sure you are the one to kill the Rabid Tundra Kodiak and not Boridain Glacierbane, or the corpse will disappear. Once you have killed the Rabid Tundra Kodiak, loot the Rabid Kodiak Skin and quickly give it to Boridain Glacierbane (he despawns within a minute or so).
If you are not able to kill the kodiak quickly enough (which is likely if you are solo), then make sure that you at least kill the kodiak and loot the skin. When Boridian respawns (3 hours later), you can give him another Dull Bladed Axe. Once he starts walking, immediately give him the Rabid Kodiak Skin to receive the reward.
He will give you a Broken Axe, which you then turn in to his uncle Garadain Glacierbane along with your Copper Coldain Insignia Ring as proof of having aided his nephew to receive your Silver Coldain Insignia Ring.
'''Item Requirements (Gold Coldain Insignia Ring)
At the end of the previous quest, Garadain mentioned hunting.
You say, 'What hunting?'
You say, 'How slow?'
You say, 'What knife?'
Step 1
You must now gather 3 items in the zone.
Step 2
After collecting the items, you must now smith them together in a forge to craft a Coldain Hunting Knife (trivial 41)
Step 3
Hand the Coldain Hunting Knife along with your Silver Coldain Insignia Ring into Garadain Glacierbane to receive your Gold Coldain Insignia Ring.
At the end of the previous quest, Garadain Glacierbane mentioned a smithing hammer.
Step 1 (Optional)
You say, 'What smithing hammer?'
You receive a Note to Tain.
You say, 'Who is Tain?'
Step 2
Tain Hammerfrost is a wounded dwarf lying on the ground at -4950, -2650, a bit west of the bridge to Iceclad Ocean. Giving him the Note to Tain doesn't do much, so try hailing him.
You say, 'Hail, Tain Hammerfrost'
You say, 'I will help.'
Step 3
Three frost giants and a named leader, Ghrek Squatnot, spawn on a hill a bit east of Tain's location. They will kill Tain (forcing you to wait for him to respawn), so your best bet is to intercept them and draw aggro before they can reach him. Kill Ghrek and loot the Frozen Elixir from his corpse. Give the Frozen Elixir to Tain Hammerfrost. (Note: if Tain was killed by the giants and you are turning the Elixir in to a Respawned version, be sure to say 'I will help.' again BEFORE handing him the vial to prevent him from eating it.)
You receive a Coldain Smithing Hammer
Step 4
Return to Garadain Glacierbane and give him the Coldain Smithing Hammer along with your Gold Coldain Insignia Ring to receive your Platinum Coldain Insignia Ring.
At the end of the previous quest, Garadain mentioned plans.
You say, 'What plans?'
You say, 'What orders?'
Step 1
The Ry'Gorr Messenger generally makes a beeline from the north toward the Ry'Gorr fort. Kill him and loot Ry'Gorr Invasion Plans.
Step 2
Give the Ry'Gorr Invasion Plans to a coldain lookout near Garadain Glacierbane's hut. This will start the orc invasion so be ready!
NOTE* 30-June-2022 tested Indifferent to Amiably with Coldain; repeating Ry'Gorr Invasion Plans part of this quest will grant +10 faction per turn in. Do not turn in multiple Plans in a single trade. Turn in as singles only.
Orc Invasion Information
Mobs that spawn
Strategy
Scarbrow Ga`Hruk drops Head of Scarbrow and occasionally a Frozen Orb. Loot the Head of Scarbrow.
Step 3
Give the Head of Scarbrow and your Platinum Coldain Insignia Ring to Garadain Glacierbane to receive your Obsidian Coldain Insignia Ring
At the end of the previous quest, Garadain mentioned a favor.
You say, 'What favor?'
Step 1
Warning: Make sure to clear the orc camp near the Iceclad bridge (7 on wiki map) before starting the quest. This will prevent 5+ extra adds during the Poxbreath fight. (The orcs can be harmonied, and with a 6:40 respawn time having them clear when you arrive with Icefang would require a 2nd team to do the clearing, so take this with a grain of salt.) A level 60 was able to pull Poxbreath out of the pile using a ranged attack with only two additional orcs coming, for a total of 3, even with a full spawn at the camp, so clearing the camp might not be required.
To find proof of their fate, your journey begins with Korrigain, located in the southwestern corner of the zone. He generally spawns around 9 p.m. game time at the dwarven hut near Icefang, the named dire wolf.
You say, 'Hail, Korrigain'
Give him your Obsidian Coldain Insignia Ring (he will return it). Be prepared to follow Icefang at running speed.
During the conversation with Korrigain, Icefang comes out of his hut and stands next to Korrigain, who then proceeds to buff his loyal doggie sidekick.
Step 2
Follow Icefang
Step 2.1
Fight Poxbreath Yellowfang
You have slain Poxbreath Yellowfang!
--You have looted a Note from Kromrif.--
The note reads:
Commander Yellowfang, Your handling of the Coldain elite guard was outstanding. It will take the
stumpymen many years to recover from that slaughter. My superiors are well pleased.
Your loyalty and service to the Kromrif have sealed an alliance between our peoples that we shall
honor from this day forward. The bulk of this treasure is for you to distribute among your men as
you see fit. We ask that you provide well for your coldain informant, Rodrick Kotrad, as your
success would have been impossible without his cooperation.
Surikka Squatnot
Step 3
The coldain traitor is really one Rodrick Tardok, who spawns in the small tower outside the northwest corner of the Ry`Gorr Keep. Every once in a while a Ry`Gorr Emissary will spawn there. If you leave him alone for a few minutes, Rodrick Tardok will spawn inside the tower.
You have slain Rodrick Tardok!
Loot Rodrick's Head and Dirk of the Traitor (keep the Dirk, as it is used in the 9th quest in this series.)
Turn Rodrick's Head, the Note from Kromrif, and your Obsidian Coldain Insignia Ring to Garadain Glacierbane to receive your Mithril Coldain Insignia Ring. This turn-in is MQable.
Garadain Glacierbane lowers his head and mutters, 'At least there will be some closure for their families, thanks to you. The Ry`gorr will pay for this with their lives! I will ask you to help us in the invasion of Ry`gorr keep, but first I have a delicate [mission] I was hoping you'd handle.'
At the end of the 6th quest, Garadain Glacierbane mentioned a delicate [mission].
You say, 'What mission?'
Step 1
First you must Kill Warden Bruke for his Shackle Key (no drop) and then you must find and rescue Corbin Blackwell.
Warden Bruke can spawn in the east most building in the camp where Corbin Blackwell is located(2 on wiki map) - keep killing the lone Kromrif Prison Guard until he spawns. He is immune to magic and spawns 3 frost giant warrior guards when engaged. The guards are buggy and sometimes just follow Bruke without attacking you. If you kill Bruke they will guard his corpse until it rots.
You say, 'Hail, Corbin Blackwell'
Step 2
Give both the Shackle Key and your Mithril Coldain Insignia Ring to Corbin Blackwell(he will give back the ring). He will then make his escape. You must protect Corbin until he reaches Dobbin Crossaxe. (Ulthorks and walrus do not agro him while he walks east of the pit.)
If you wish to make this section easy on yourself, pacify the giants, orcs, and Corbin himself before turning in. Calm is sufficient.
Step 3
Along the way, four Ry`Gorr Bashers and four Frost Giant Warriors including Commander Bahreck, a named giant, will attack Corbin at the same time.
You must keep him alive.
The easiest way to complete the ambush part is to position yourself slightly in front of Corbin at the ambush point then sit down and use sit aggro to grab the entire ambush. You will have to sit twice to grab both groups, then you can kite the giants to the huts and do circles while the dwarves aggro on the kite and take them down one by one. If you're a level 60 Druid, Entrapping Roots is extraordinarily helpful here; you should have ample time to root both groups.
You have slain Ry`Gorr Basher!
You have slain Kromrif Soldier!
You have slain Commander Bahreck!
Once Commander Bahreck is slain, and Corbin is no longer in combat, he will proceed to Dobbin
Once he reaches Dobbin, Dobbin will thank you for rescuing him.
Step 4
IMPORTANT: Before Dobbin Crossaxe usually has a Light Red colored beard. You Must wait until he respawns with a BLACK colored beard before turning in or you will LOSE your Ring and have to start the entire quest over!!!
Give Dobbin Crossaxe your Mithril Coldain Insignia Ring in exchange for a note to Garadain.
The version of Dobbin you have to give the ring to has a dark gray/black beard. At some point he will despawn and a red-bearded version will appear. Giving the ring to the red-bearded version will result in losing your ring. It is possible for both versions to appear at once. If that happens you can still complete the quest, just be very careful to make sure you click the correct one, as they will be on top of each other.
Go back to Garadain Glacierbane and give him the note. He will reward you with the Adamantium Coldain Insignia Ring and the final quest.
Start by handing your Adamantium Coldain Insignia Ring back to Garadain Glacierbane and he will give you the Marching Orders
The Ring 8 war is triggered when you turn in your Marching Orders to Gloradin Coldheart
THIS PART IS IMPORTANT
Rights to do the ring 8 is determined by winning this daily /random 1000 roll.
See the Ring 8 Server Roll for the current Ring 8 Server Roll times.
This is the 8th quest in Garadain's series. It involves an all-out war against Chief Ry'Gorr and his troops.
This quest is challenging, and you only get ONE chance to complete it successfully. Once you hand your ring to Garadain, you must give the Marching Orders to Lady Gloradin (who has a 24-hour respawn timer). The siege on the orc fort will begin immediately afterward. Your goal is to kill Chief Ry`Gorr, loot his head, and deliver it to Garadain. It's crucial to keep Garadain alive, as he only accepts the head during the event—and only after he shouts "CHARGE!" Note that Chief Ry'Gorr will only drop his head during this specific event.
''The preferred strategy is as follows: You’ll need a group of 2-6 players, levels 55-60, to handle this event comfortably. Before handing in the Marching Orders, have your party members cast invisibility and enter the Ry'Gorr fort. After entering through the main entrance, turn right and proceed to a relatively open, safe area away from enemy mobs. **Ensure Garadain is alive** before you hand in the Marching Orders to Gloradin Coldheart.
Once the Marching Orders are handed in, the event starts, and there is no way to stop it. Failing here means you must begin the Coldain Ring quest series from the very first ring! Garadain Glacierbane will begin marching towards the Ry'Gorr fort, accompanied by a small dwarven army. After you’ve handed in the orders, invis up and join your group inside the fort. Your objective is to kill the special version of Chief Ry`Gorr that spawns, loot his head, and hand it in to Garadain AFTER he shouts "CHARGE!" but BEFORE the dwarves storm the fort.
A minute or two after you hand in the Marching Orders, the special version of Chief Ry'Gorr spawns near the fort's entrance, accompanied by several giant guards and orc allies. At this point, pull the Chief and kill him as quickly as possible. You can use Lull/Harmony to avoid pulling the giants, but the Oracle standing next to the Chief will aggro regardless. However, the Oracle can be pacified. The Chief, his pet Firbrand, and possibly the Oracle will come when you aggro the Chief. Focus on killing him quickly and loot his head. The Chief isn’t particularly resistant to spells, can be slowed, and has relatively few hit points. A group of 2 or 3 level 60 players, with at least one healer and one DPS, can handle this easily.
Once you have the Chief's head, invis up and exit the fort through the main entrance, heading north. You’ll find Garadain and a small army of dwarf archers and soldiers overlooking the Ry'Gorr fort. If you’ve been quick, you’ll arrive while Garadain is giving his pep talk to the troops. DO NOT hand him the Chief’s head at this point. If you do, you’ll lose the head and fail the quest. Wait until Garadain finishes speaking and begins marching toward the fort. When he shouts "CHARGE," that’s your signal to hand in the head. There’s no need to worry about him despawning or resetting—the "CHARGE" shout is your green light. Once you hand in the head, you will receive the 8th ring.
This method allows you to avoid participating in the large battle that follows. If Garadain reaches the fort and engages in combat, he could die, which would result in failure. By completing the hand-in before the battle begins, you can avoid this risk entirely.
Give Garadain your Adamantium Coldain Insignia Ring.
Gloradin Coldheart is a 24 hour spawn and after you turn in Marching Orders she despawns and respawns instantly and starts walking. She will eat any more marching orders givin to her after she has respawned and started walking.
'''Give Gloradin Coldheart Marching Orders and be prepared for the war.
Garadain starts to walk towards the Orc fort.
Your pulse quickens in anticipation of battle!
You hear the pounding of Ry`gorr war drums.
Garadain walks away from the Orc fort to arrange his troops on the plain to the north.
You have slain Chief Ry`Gorr!
Loot Chief Ry`Gorr's Head
Give Garadain your Chief Ry`Gorr's Head.
The reward is the Velium Coldain Insignia Ring.
Turning in Chief Ry`Gorr's Head will despawn Garadain Glacierbane exercise caution (9/14/2015)
'''Testing from Red server, current information as of February 2022, Roald
''Note: The Royal Court must be in session to get the Traitor's Bane Box. Starts around 8 AM
Find Seneschal Aldikar in the throne room with Dain Frostreaver IV and hand him your Velium Coldain Insignia Ring [You do not need to give Seneschal your ring, simply asking for the box is sufficient. This can be done as soon as it hits 8am game time and he leaves his room on the 2nd floor of the keep.] (#8). Note: The Royal Court must be in session for him to continue to the next part of the script. Otherwise, he just says something about speaking to the Dain and hands you the ring back. Dain Frostreaver IV does NOT need to be up, however.
At this point he leads you out of the throne room and down to his private sleeping quarters.
You say, 'I will accept this task'
You receive a Traitor's Bane Box, a 6-slot container in which you are to put Rodrick's Dagger and the heads of the Traitors.
Item #1: Dirk of the Traitor
Kill Rodrick Tardok in the Eastern Wastes. He drops the Dirk of the Traitor you seek.
He spawns in the small tower outside the northwest corner of the Ry`Gorr Keep. Every once in a while, a Ry`Gorr Emissary will spawn there. If you leave him alone for a few minutes, Rodrick will spawn inside the tower.
Item #2: Murdrick's Head
Kill Murdrick Tardok in the Great Divide (-5900, +3700 -- around the southwest edge of the zone, in a cave almost due south of the druid/wizard ring, up the rock ledge from the snow and on first plateau. The cave has two stone boulders on either side NOT wood beams. Cave entrance at -5600, +3530 go in make your first right.
(not needed you can just go in and pull/kill him without waiting on text) Invis yourself and stand next to Murdrick. This will trigger a dialogue script between him and another Coldain. Listen to entire dialogue. If you attack him before he finishes the dialogue, he'll despawn. Also, if you wait too long after the dialog before aggroing him (eg, while clearing the rest of the room), he'll despawn. The dialog ends with: "Gerton Dumkin says 'Consider it done. Be sure to watch yourself Murd, the Dain's gotta be suspicious of ya, being Rodrick's brother and all. And those outlander friends of his are dangerous, chopped down the Ry'Gorr chief like he was nothin!'"
Once attacked, Murdrick calls for help from all the mobs in the room (harmony/lull spells will not get around this if you pull Murdrick, but it is effective on the others - you can clear the room before pulling Murdrick).
None of the dwarves have any faction hits. All of them should be duoable with a melee and a healer (assuming the healer can harmony or lull).
The two clerics are Lapker Geynion and Laima Ratgur. The other mobs are Davin Fatfist, Gerton Dumkin, Herga Ratgur, Fomgrut Borkel.
You need to leave up Lapker, Davin, Gerton, and Murdrick in order for the conversation to happen, so don't do all of the harmony clearing before triggering the conversation.
A common tactic is to have someone kite away all of the dwarves except for Murdrick and then have someone else tag then kill Murdrick solo. The trainer must stay in the zone with aggro on the mobs otherwise Murdrick will despawn immediately.
Loot Murdrick's head and Murdrick's Plan, a note which contains the recipe for tainted avalanche ale.
Item #3: Berradin's Head
Make a Tainted Avalanche Ale (brewing trivial 248):
Hand this to Captain Berradin in the Eastern Wastes (note: the person doing the quest does not need to hand in the Ale). Kill him after he falls down. Bodyguard Nergan, Bodyguard Persevil, and Bodyguard Stoneberg WILL help him. Do the hand in, then back off. Have a druid harmony the room then single pull Berradin. The dwarves outside won't social agrro so it should be an easy solo pull with harmony. Loot his head and the Letter to Peffin.
Item #4: Peffin's Head
Peffin Ambersnow is located in the giant fort in the Eastern Wastes. She is invisible. Hand her the Letter to Peffin. At this point, she respawns and runs out (may be glitchy; you may not see her -- just dont attack until she respawns a second time in front of the fire).
Three Kromrif Elite giants spawn inside the hut and will attack you immediately. They're fully immune to spells, summon, see invis, and are 51+. If left undamaged, they can be kited by a player with sow speed, though they are faster than normal run speed.
Peffin will be standing right in front of the fire outside at the bottom of the hill. This instance of Peffin will be permarooted but won't summon. She is also capable of throwing javelins at you for minor damage once aggroed. She has five permarooted, summoning Kromrif Elite giant guards. If the Elites are left undamaged, they won't summon. It's possible to destroy Peffin with ranged attacks and spells without engaging her guards. Medium and small races may be able to carefully approach and attack Peffin without getting hit by the guards.
Ironically enough, Giant-factioned characters with ranged attack abilities can kill Peffin and not aggro the giants. Getting into Melee range is not advised.
Confirmed on Feb 25 2026: You can melee Peffin with a Kael factionned char w/o drawing aggro
Note: Be careful with damage shields! If you step into melee range of the permarooted guards for too long and do damage to them with DS, they will start summoning you and you will have a very bad day unless you brought a large-ish kill force. There are static and pathing giants that do not always despawn near the fire outside suggest clearing them prior to turn in.
Kill Peffin and loot her head along with a Letter to Doldigun. She also drops the valuable .
Note- it can be difficult to get close enough to loot her corpse if you are a large race without getting into melee range of the permarooted giants, should they still be alive when Peffin dies. One option is to use Divine Aura or a similar invulnerability spell, or a shrink potion to allow yourself to get close enough to get the job done.
Item #5: Doldigun's Head
Doldigun Steinwielder is located in Iceshard Manor in Kael Drakkel (location -850, +1150). He can be spawned by standing on the throne and saying "The Dain shall be slain for the peace we must obtain." Hand him the letter and receive in return Ring of the Coldain Council.
If you attack him, he runs and two guards show up. Several giants will spawn (perhaps two at a time).
Doldigun respawns when the giant named Valorankt Zekkin dies. He comes in from the door on the north side of the throne, which is the same door that Doldigun attempts to flee out of.
You have slain Valorankt Zekkin!
Aggro him quickly, kill him and loot Doldigun's head. Note: He does not seem to spawn if the giants are up.
Item #6: Juliash's Head
Find Councilor Juliash Lockheart (A.K.A) Councilor Juliash Lockhear in Icewell Keep at approximate location +540, -25, 65 (in Dain Frostreaver IV's room -- she is the councilman on the far left as you face the council (facing away from Dain), in the front row).
Hand her the Ring of the Coldain Council from Doldigun.
Councilor Juliash Lockheart says, "FOOL! You've ruined everything!"
Councilor Juliash Lockheart says, "You'll pay with your life for meddling in the affairs of others!"
She respawns and attacks, hitting for a max 385 The other Coldain do not aggro. Kill her and loot the head. You must kill her within 10 minutes or she will despawn and you must start Ring 9 over.
Final Combine and Hand-In
In the Traitor's Bane Box, combine the five heads along with the Dirk of the Traitor. This produces a Box of the Guilty. Take this and the 8th ring (Velium Coldain Insigna Ring) to the Dain in Icewell Keep.
(Confirmed dubious faction turn in works)
Dain Frostreaver IV says 'The people of Thurgadin are in your debt, ______. Please accept the Coldain Hero's Ring as a token of our gratitude. The curse has been removed from the blade as well. I hope you find it useful against our common foes. When you are interested in assisting me further please show me the blade. Until that day, may Brell bless and protect you.'
Dain hands you Coldain Hero's Insignia Ring and Dirk of the Dain.
ADDITION 1/31/19: The moment you receive your Coldain Hero's Insignia Ring is the best opportunity to obtain the orders to trigger Ring 10. The following is repeated here for convenience.
Immediately after obtaining your Coldain Hero's Insignia Ring, give your newly cleansed dagger to Dain (he will give it back) and say 'You can count on my help.' for the following Dialogue:
Upon giving Dain the dagger he will give it back and say, "My good _______, you have served me well. You have flushed out all who sought to oppose me and my people. I am afraid I need to call upon you and your friends on final time. The dissension and treason ran deeper than I had anticipated. Our population has been cleansed, but we lost a full third of our army to the poisonous words of those rebels. In retaliation for your deeds, the Kromrif have made plans to attack us in this, our weakest hour. Can I count on your help, outlander?"
You say, 'You can count on my help.'
Dain Frostreaver IV says 'Several of our greatest officers, including a few veterans from the war on Yesterwinter are assembling just outside our city. Gather your army at once and give this parchment and the ninth ring to Sentry Badian. I will remain inside the city with a few of my troops to defend it against any who might penetrate your defense. May Brell be with you, ______.'
He hands you a Declaration of War.
IMPORTANT NOTE AND CHANGE: You MUST say the phrase AFTER Dain says, "Can I count on your help, outlander?" However, your dagger hand-in can be sniped by someone saying the phrase right after you've handed it in (this also allows someone who has "lost" their dagger to still receive the orders). The good news is that you can try again since you get the dagger back; simply hand it back to get Dain to repeat the phrase. Note that you will have a little less than 1 minute to complete this with the new Dain race rules effective 3/31/22.
DO NOT HAND DAIN YOUR RING 9!! AT NO POINT IS RING 9 EVER HANDED TO DAIN!!
Category:Eastern Wastes
Category:Great Divide