Native Rust replacement · Current Linux and Windows build 20261001-260000

Titanium compatibility. A modern native client.

The goal is a complete Rust replacement for playing Kartonath: classic EverQuest behavior and original assets, with responsive input, modern rendering, a polished interface and reliable native Linux and Windows support.

The replacement is still in development. This page separates implemented player systems from the remaining acceptance work. Neither a successful build nor a test count means the entire client is complete or AAA-quality.

Current update: original wheel-camera controls

Ordinary wheel chase now follows Titanium's original one-unit slow steps, five-unit rapid steps inside 50 ms, smooth distance interpolation and 53-unit limit. Model minimums are read from the original reference: normally 3 units, basilisk 5 and bear 6. Scrolling inward returns to first person; scrolling outward enters wheel chase. F9 preset views ignore the wheel, as the original does.

The camera uses the original interpolated trigonometry, pitch limits, posture anchors and world/door collision checks. Insert/Delete now adjusts only eligible F9 cameras (modes 2/3/4) with the original frame-scaled increment; it no longer switches first person into wheel chase. Modern camera-distance options remain available as an additional control.

Linux update patch Full Linux download Windows x64 download

The patch requires unmodified Linux 20261001-259000. Close the client, extract the patch separately and run ./apply-update.sh /path/to/eq-client as your normal user. Settings and recovery copies are preserved. Extract full downloads into a new folder.

37 focused camera tests; 593 library / 622 all-target tests pass, with 83 opt-in tests ignored by default. Original-client numeric captures and model metadata were checked. Both platforms passed ordinary North Qeynos login, rendered-world, wheel transition, F9 exclusion and camp checks. All 110,023 assets remain unchanged and hash-verified. Installer safety, patch rehearsal and archive integrity checks passed.

Coverage is ordinary unmounted camera behavior, not every race, mount or camera combination. First-person, mounted and keyboard-pitch comparisons remain open, alongside other client and all-zone acceptance. Windows used Wine/software Vulkan; physical hardware/audio acceptance remains open. No production spectator, live service, server data, network, era-gate or updater changes. Full client parity is not complete.

Linux verification · Windows verification · Linux checksums · Windows checksum

Both-platform North Qeynos camera checks

linux: linux roster

North Qeynos camera smoke check: linux-roster.png

linux: linux north rendered

North Qeynos camera smoke check: linux-north-rendered.png

linux: linux camera first

North Qeynos camera smoke check: linux-camera-first.png

linux: linux camera wheel one

North Qeynos camera smoke check: linux-camera-wheel-one.png

linux: linux camera wheel two

North Qeynos camera smoke check: linux-camera-wheel-two.png

linux: linux camera return first

North Qeynos camera smoke check: linux-camera-return-first.png

linux: linux camera f9

North Qeynos camera smoke check: linux-camera-f9.png

linux: linux camera f9 wheel ignored

North Qeynos camera smoke check: linux-camera-f9-wheel-ignored.png

windows: windows roster ready

North Qeynos camera smoke check: windows-roster-ready.png

windows: windows north world ready

North Qeynos camera smoke check: windows-north-world-ready.png

windows: windows camera first

North Qeynos camera smoke check: windows-camera-first.png

windows: windows camera wheel one

North Qeynos camera smoke check: windows-camera-wheel-one.png

windows: windows camera wheel two

North Qeynos camera smoke check: windows-camera-wheel-two.png

windows: windows camera return first

North Qeynos camera smoke check: windows-camera-return-first.png

windows: windows camera f9

North Qeynos camera smoke check: windows-camera-f9.png

windows: windows camera f9 wheel ignored

North Qeynos camera smoke check: windows-camera-f9-wheel-ignored.png

Previous repair: original ambient volumes and randomized voices

Titanium's original constructor defaults flat ambience to 0.2 and positional/randomized ambience to 1.0. The previous extractor substituted different defaults. This build corrects 5,552 volume variants across 99 metadata files, including the Qeynos zones. Forty-eight cases executed the original constructor's dispatch fragment with a stubbed converter; the numerical conversion itself follows the original disassembly and is not claimed as original-function execution.

Randomized type3 ambience now places each new voice around the listener using the original angle and linear-radius distribution. Each voice keeps its own world position and stereo attenuation as the listener moves, with minimum distance 8 and maximum 100. The RNG algorithm matches the original CRT, but its local stream is not synchronized with every random call in the original application. Earlier multiplier and fade repairs remain intact.

Linux update patch Full Linux download Windows x64 download

The patch requires unmodified Linux 20261001-258000. Close the client, extract the patch separately and run ./apply-update.sh /path/to/eq-client as your normal user. Settings and recovery copies are preserved. Extract full downloads into a new folder.

38 focused audio tests; 582 library / 611 all-target tests pass, with 82 opt-in tests ignored by default. The explicit 6,365-row original-record check and both-platform North Qeynos login/render/camp smoke checks passed. All 110,023 assets were hash-verified; only 99 metadata files were replaced, and older release assets remain untouched. Installer safety, patch rehearsal and archive integrity checks passed.

The QA host has no working audio output: numerical/sample validation is not physical listening acceptance. Negative regions, original whole-engine bus volume routing, reverb, Doppler and music remain open. Modern master/ambient sliders remain an outer linear gain bus. Windows used Wine/software Vulkan. No production spectator, live service, server data, network, era-gate or updater changes. Full client parity is not complete.

Linux verification · Windows verification · Linux checksums · Windows checksum

Both-platform North Qeynos rendering smoke checks (not audio evidence)

linux: linux roster

North Qeynos startup/rendering smoke check: linux-roster.png

linux: linux north rendered

North Qeynos startup/rendering smoke check: linux-north-rendered.png

windows: windows roster ready

North Qeynos startup/rendering smoke check: windows-roster-ready.png

windows: windows north world ready

North Qeynos startup/rendering smoke check: windows-north-world-ready.png

Previous repair: corrected ambient fields and source fades

Further tracing found an extraction error in earlier builds: the night fade duration was being read as the distance multiplier. The export now follows Titanium's actual loader: separate day/night fade durations at offsets 68/72 and multipliers at 76/80. This corrects 3,795 rows across 200 metadata files, including North Qeynos, South Qeynos and Qeynos Hills. The previous mixer comparison remains valid, but it could not detect incorrect inputs from the exporter.

Outgoing continuous ambience now fades in source-volume space before positional mixing. Returning to the source starts a new voice without extending its old fade. Detached flat one-shots keep playing outside their start radius. The original records contain 1,848 nonzero fade values; the parser accepts 1,847 of those variants. The remaining Halas record has no sound name.

Linux update patch Full Linux download Windows x64 download

The patch requires unmodified Linux 20261001-257000. Close the client, extract the patch separately and run ./apply-update.sh /path/to/eq-client as your normal user. Settings and recovery copies are preserved. Extract full downloads into a new folder.

32 focused audio tests; 576 library / 605 all-target tests pass, with 82 opt-in tests ignored by default. The explicit 6,365-row original-record check and both-platform North Qeynos login/render/camp smoke checks passed. All 110,023 assets were hash-verified; only 200 metadata files were replaced, and older release assets remain untouched. Installer safety, patch rehearsal and archive integrity checks passed.

The QA host has no working audio output: numerical/sample validation is not physical listening acceptance. Type3 randomized placement, negative regions, original source/bus volume routing, reverb, Doppler and music remain open. Modern master/ambient sliders remain an outer linear gain bus. Windows used Wine/software Vulkan. No production spectator, live service, server data, network, era-gate or updater changes. Full client parity is not complete.

Linux verification · Windows verification · Linux checksums · Windows checksum

Both-platform North Qeynos rendering smoke checks (not audio evidence)

linux: linux roster

North Qeynos startup/rendering smoke check: linux-roster.png

linux: linux north rendered

North Qeynos startup/rendering smoke check: linux-north-rendered.png

windows: windows roster ready

North Qeynos startup/rendering smoke check: windows-roster-ready.png

windows: windows north world ready

North Qeynos startup/rendering smoke check: windows-north-world-ready.png

Previous repair: original positional ambience mixer

Type2 ambient sounds now preserve their original minimum-distance setting and use Titanium's selected Miles provider's distance fade, volume response, left/right balance and rear attenuation. The listener follows the active camera, including F9/orbit views. Existing one-shots continue beyond their smaller start radius, subject to the provider's maximum distance.

The comparison executes the original provider in isolation: 9,504 cases, including translated listeners and rotated directions. The Rust mixer matches all 9,408 finite reference outputs within 0.000001. The other 96 original cases produce invalid gains from a rounding error; the new mixer safely clamps that error.

Linux update patch Full Linux download Windows x64 download

The patch requires unmodified Linux 20260930-256000. Close the client, extract the patch separately and run ./apply-update.sh /path/to/eq-client as your normal user. Settings and recovery copies are preserved. Extract full downloads into a new folder.

25 focused audio tests; 569 library / 598 all-target tests pass, with 81 opt-in tests ignored by default. The explicit 6,365-row sound-data check and both-platform North Qeynos login/render/camp smoke checks passed. All 110,023 assets remain unchanged and hash-verified. Installer safety, patch rehearsal and archive integrity checks passed.

The QA host has no working audio output: numerical/sample validation is not physical listening acceptance. Type3 randomized placement, negative regions, whole-engine bus routing, source fades, reverb, Doppler and music remain open. Modern master/ambient sliders remain an outer linear gain bus. Windows used Wine/software Vulkan. No production spectator, live service, server data, network, era-gate or updater changes. Full client parity is not complete.

Linux verification · Windows verification · Linux checksums · Windows checksum

Both-platform North Qeynos rendering smoke checks (not audio evidence)

linux: linux roster

North Qeynos startup/rendering smoke check: linux-roster.png

linux: linux north world

North Qeynos startup/rendering smoke check: linux-north-world.png

windows: windows roster ready

North Qeynos startup/rendering smoke check: windows-roster-ready.png

windows: windows north world ready

North Qeynos startup/rendering smoke check: windows-north-world-ready.png

Previous repair: original ambience activation ranges

Positional and randomized ambient sources now use Titanium's 100-unit activation cap, with smaller authored radii respected. Flat sources retain their own radius. The exact boundary is out of range. One valid zero-radius positional source also uses the original capped fallback; negative-region sounds are not guessed as global.

The explicit source-data test checks all 6,365 rows, including 979 capped day/night variants and 103 decoded sound names. All 110,023 assets are unchanged from the previous release and hash-verified on both builds.

Linux update patch Full Linux download Windows x64 download

The patch requires unmodified Linux 20260930-255000. Close the client, extract the patch separately and run ./apply-update.sh /path/to/eq-client as your normal user. Settings and recovery copies are preserved. Extract full downloads into a new folder.

559 library / 588 all-target tests pass; 81 are opt-in. The full sound-asset test ran explicitly. Both builds passed North Qeynos login, rendered-world, metadata/clock and confirmed-camp checks. Installer safety, patch rehearsal and archive integrity checks passed.

The QA host has no working audio output: this validates source data and activation calculations, not audible playback. Within-range gain remains approximate. Spatialization, randomized placement, negative-region handling, music and physical hardware acceptance remain open. Windows used Wine/software Vulkan. No production spectator, live service, server data, network, era-gate or updater changes.

Linux verification · Windows verification · Linux checksums · Windows checksum

View both-platform North Qeynos smoke checks (not audio evidence)

linux: linux roster

North Qeynos startup/rendering smoke check: linux-roster.png

linux: linux north world

North Qeynos startup/rendering smoke check: linux-north-world.png

windows: windows roster

North Qeynos startup/rendering smoke check: windows-roster.png

windows: windows northaudit selected

North Qeynos startup/rendering smoke check: windows-northaudit-selected.png

windows: windows north world

North Qeynos startup/rendering smoke check: windows-north-world.png

Previous repair: original flat ambience restored

The old sound export merged flat and positional day/night sounds. This update restores original type metadata in 200 files across 111 zones, verified against 6,365 Titanium sound records. Flat sounds now retain their authored volume within their activation radius instead of being faded like positional sounds.

Four zero-radius flat records (eight day/night variants) also use the original fallback radius. Negative radii are region selectors and remain unsupported, not guessed as global sounds. Existing sound names, positions, volume values and timing fields are unchanged. The previous release's files remain intact.

Linux controls patch Full Linux download Windows x64 download

The patch requires unmodified Linux 20260930-254000. Close the client, extract the patch separately and run ./apply-update.sh /path/to/eq-client as your normal user. Settings and recovery copies are preserved. Extract full downloads into a new folder.

557 library / 586 all-target tests pass; 81 are opt-in. The full typed-asset check ran explicitly, including 5,065 flat variants and decoding 103 referenced sound names. Both builds passed North Qeynos login, rendered-world, emitter-count, clock and confirmed-camp checks. All 110,023 asset hashes were checked on both platforms; only 200 sound metadata files changed.

The QA host has no working sound output device: these are parsing, gain and sample-queue checks, not a listening test. Positional falloff remains approximate; randomized placement, negative-region handling, music and physical audio acceptance remain open. Windows used Wine/software Vulkan. No server data, production spectator, era gates, networking or updater changes.

Linux verification · Windows verification · Linux checksums · Windows checksum

View both-platform North Qeynos smoke checks (not audio evidence)

linux: linux roster

North Qeynos runtime smoke check: linux-roster.png

linux: linux north world

North Qeynos runtime smoke check: linux-north-world.png

linux: linux north shop

North Qeynos runtime smoke check: linux-north-shop.png

linux: linux north npc

North Qeynos runtime smoke check: linux-north-npc.png

windows: windows roster

North Qeynos runtime smoke check: windows-roster.png

windows: windows northaudit selected

North Qeynos runtime smoke check: windows-northaudit-selected.png

windows: windows north loaded

North Qeynos runtime smoke check: windows-north-loaded.png

Previous repair: complete character creation test cycle

Creation now validates and capitalizes names before requesting approval, rejects duplicate/full-roster requests locally, and bounds both server-response waits. Malformed or repeated approvals cannot resend creation. Success is reported only when the server's refreshed roster lists the new character, without automatically entering the world.

Both builds completed one ordinary-UI cycle: allocate all 25 points, choose a female Human Warrior and classic face, create the character, enter South Qeynos, inspect starter inventory, camp to the roster and delete only that disposable character. Read-only server checks confirmed the chosen attributes and appearance, preserved all six original characters and verified recoverable soft-delete archives. No direct database edits were used.

Linux controls patch Full Linux download Windows x64 download

The patch requires unmodified Linux 20260930-253000. Close the client, extract the patch separately and run ./apply-update.sh /path/to/eq-client as your normal user. Settings and recovery copies are preserved. Extract full downloads into a new folder.

554 library / 583 all-target tests pass; 80 tests are opt-in. Creation and roster rendering, packet/timeout guards and nine installer checks ran explicitly. All 110,023 assets remain unchanged.

This is not all-character or full-client acceptance. Other race/class/deity combinations, tutorial/home routing, preview camera/lighting and remaining client layers are unfinished. Windows used Wine/software Vulkan, not physical Windows hardware. Initial HP status clears after the live server update; it is not substituted with guessed health. Production spectator, era gates, networking and updater remain unchanged.

Linux verification · Windows verification · Linux checksums · Windows checksum

View Linux and Windows lifecycle checks

linux: creation empty

Character lifecycle check: creation-empty.png

linux: creation named

Character lifecycle check: creation-named.png

linux: creation female

Character lifecycle check: creation-female.png

linux: creation face

Character lifecycle check: creation-face.png

linux: creation allocated

Character lifecycle check: creation-allocated.png

linux: creation submitted

Character lifecycle check: creation-submitted.png

linux: lifecycle resources ready

Character lifecycle check: lifecycle-resources-ready.png

linux: lifecycle inventory

Character lifecycle check: lifecycle-inventory.png

linux: lifecycle roster ready

Character lifecycle check: lifecycle-roster-ready.png

linux: lifecycle delete confirm

Character lifecycle check: lifecycle-delete-confirm.png

linux: lifecycle deleted roster

Character lifecycle check: lifecycle-deleted-roster.png

windows: creation empty

Character lifecycle check: creation-empty.png

windows: creation named ready

Character lifecycle check: creation-named-ready.png

windows: creation female

Character lifecycle check: creation-female.png

windows: creation face

Character lifecycle check: creation-face.png

windows: creation allocated

Character lifecycle check: creation-allocated.png

windows: creation submitted

Character lifecycle check: creation-submitted.png

windows: lifecycle world rendered

Character lifecycle check: lifecycle-world-rendered.png

windows: lifecycle resources ready

Character lifecycle check: lifecycle-resources-ready.png

windows: lifecycle inventory ready

Character lifecycle check: lifecycle-inventory-ready.png

windows: lifecycle roster confirmed

Character lifecycle check: lifecycle-roster-confirmed.png

windows: lifecycle delete confirm

Character lifecycle check: lifecycle-delete-confirm.png

windows: lifecycle deleted roster

Character lifecycle check: lifecycle-deleted-roster.png

Previous repair: camp destinations and safe re-entry

Ordinary /camp returns to character selection. /camp server returns to the server list; /camp desktop closes the client. Repeating /camp cancels an active countdown. The client sends Titanium's four-byte destination and waits for the server's logout confirmation before changing screens.

Original Titanium was checked live for ordinary camp-to-roster behavior, and its executable supplied destination and cancellation details. Both Rust builds passed cancellation, character selection, server selection, three real world entries and confirmed desktop exit. Selection does not automatically enter a character.

Linux controls patch Full Linux download Windows x64 download

The patch requires unmodified Linux 20260930-252000. Close the client, extract the patch separately and run ./apply-update.sh /path/to/eq-client as your normal user. Settings and recovery copies are preserved. Extract full downloads into a new folder.

549 library / 578 all-target tests pass; 80 tests are opt-in. UI rendering, camp packet/state guards and nine installer checks ran explicitly. All 110,023 assets remain unchanged.

Full creation/deletion lifecycle, tutorial/home and other client layers remain open. Windows used Wine/software Vulkan, not physical hardware. Original camp-to-server/desktop behavior was inspected in code, not exercised live. No characters created/deleted or direct database edits; production spectator, era gates, firewall and updater are unchanged.

Linux verification · Windows verification · Linux checksums · Windows checksum

View original and both-platform camp checks

linux: original world no tip

Camp destination check: original-world-no-tip.png

linux: original camp started

Camp destination check: original-camp-started.png

linux: original camp progress

Camp destination check: original-camp-progress.png

linux: linux roster

Camp destination check: linux-roster.png

linux: linux world rendered

Camp destination check: linux-world-rendered.png

linux: linux camp start

Camp destination check: linux-camp-start.png

linux: linux camp cancel

Camp destination check: linux-camp-cancel.png

linux: linux cancel stays

Camp destination check: linux-cancel-stays.png

linux: linux default roster ready

Camp destination check: linux-default-roster-ready.png

linux: linux reentry loading

Camp destination check: linux-reentry-loading.png

linux: linux server list ready

Camp destination check: linux-server-list-ready.png

linux: linux server reentry roster

Camp destination check: linux-server-reentry-roster.png

linux: linux world third

Camp destination check: linux-world-third.png

windows: roster

Camp destination check: roster.png

windows: world first

Camp destination check: world-first.png

windows: camp start

Camp destination check: camp-start.png

windows: camp cancel

Camp destination check: camp-cancel.png

windows: cancel past deadline

Camp destination check: cancel-past-deadline.png

windows: default roster

Camp destination check: default-roster.png

windows: world second

Camp destination check: world-second.png

windows: server list ready

Camp destination check: server-list-ready.png

windows: server reentry roster

Camp destination check: server-reentry-roster.png

windows: world third

Camp destination check: world-third.png

Previous repair: return through characters, servers and login

Back to Servers and Escape now return from the character roster to a freshly authenticated server list. Back to Login and Escape return from servers to the login form without closing the application. Reconnecting restores the authoritative roster and does not automatically enter a character.

These controls cannot interrupt an outstanding character creation/deletion request, world handoff or in-world connection. Creation and deletion dialogs keep their own cancellation behavior.

Linux controls patch Full Linux download Windows x64 download

The patch requires unmodified Linux 20260930-251000. Close the client, extract the patch separately and run ./apply-update.sh /path/to/eq-client as your normal user. Settings and recovery copies are preserved. Extract full downloads into a new folder.

544 library / 573 all-target tests pass; 80 tests are opt-in. Seven roster UI sizes, modal layering, connection-state guards and nine installer checks ran explicitly. Native Linux and Windows under Wine passed live button/Escape roundtrips, world entry and normal camp. All 110,023 assets remain unchanged.

Full creation/deletion lifecycle, camp-to-selection, tutorial/home and the other client layers remain open. Windows used Wine/software Vulkan, not physical hardware. No direct database edits; the production spectator, era gates, firewall and updater are unchanged.

Linux verification · Windows verification · Linux checksums · Windows checksum

View both-platform navigation checks

linux: first servers

Front-end navigation check: first-servers.png

linux: server button login

Front-end navigation check: server-button-login.png

linux: server escape login

Front-end navigation check: server-escape-login.png

linux: first roster ready

Front-end navigation check: first-roster-ready.png

linux: roster button servers

Front-end navigation check: roster-button-servers.png

linux: roster after button

Front-end navigation check: roster-after-button.png

linux: compact roster

Front-end navigation check: compact-roster.png

linux: roster escape servers

Front-end navigation check: roster-escape-servers.png

linux: compact reconnected roster

Front-end navigation check: compact-reconnected-roster.png

linux: restored roster

Front-end navigation check: restored-roster.png

linux: world ready

Front-end navigation check: world-ready.png

windows: first servers

Front-end navigation check: first-servers.png

windows: server button login

Front-end navigation check: server-button-login.png

windows: server escape login

Front-end navigation check: server-escape-login.png

windows: first roster

Front-end navigation check: first-roster.png

windows: roster button servers

Front-end navigation check: roster-button-servers.png

windows: roster after button

Front-end navigation check: roster-after-button.png

windows: compact roster

Front-end navigation check: compact-roster.png

windows: roster escape servers

Front-end navigation check: roster-escape-servers.png

windows: compact reconnected roster

Front-end navigation check: compact-reconnected-roster.png

windows: restored roster

Front-end navigation check: restored-roster.png

windows: world ready

Front-end navigation check: world-ready.png

Previous repair: explicit character-deletion confirmation

The roster now offers Delete with a modal naming the selected character. Cancel, Escape and Enter dismiss it without a request. Clicking behind the modal cannot select, create or enter another character. The confirmation is tied to the actual roster entry, not an index that could change.

The original Titanium executable sends opcode 0x26c9 with the selected name and terminating zero. The Rust request follows that format, blocks duplicate/create/enter requests while waiting, and uses the server's refreshed roster as the result. An unchanged roster is not reported as success; a timeout requires reconnecting, without automatic destructive retries.

Linux controls patch Full Linux download Windows x64 download

The patch requires unmodified Linux 20260930-250000. Close the client, extract the patch separately and run ./apply-update.sh /path/to/eq-client as your normal user. Settings and recovery copies are preserved. Extract full downloads into a new folder.

543 library / 572 all-target tests pass; 80 tests are opt-in. Seven roster/modal UI sizes, local reliable-packet/roster/timeout tests and nine installer checks ran explicitly. Native Linux and Windows under Wine passed live cancel-only checks, world entry and normal camp. All 110,023 assets remain unchanged.

Successful live deletion is not yet accepted: no existing character was deleted during this check. Original confirmation and No cancellation were inspected; exact original keyboard-dialog behavior is not claimed. Full creation lifecycle, back-navigation, tutorial/home and the other client layers remain open. Windows used Wine/software Vulkan, not physical hardware. No direct database edits; the production spectator, era gates, firewall and updater are unchanged.

Linux verification · Windows verification · Linux checksums · Windows checksum

View original and both-platform cancellation checks

linux: original delete dialog

Character deletion confirmation check: original-delete-dialog.png

linux: original delete cancelled

Character deletion confirmation check: original-delete-cancelled.png

linux: native fixed roster ready

Character deletion confirmation check: native-fixed-roster-ready.png

linux: native delete dialog

Character deletion confirmation check: native-delete-dialog.png

linux: native background blocked

Character deletion confirmation check: native-background-blocked.png

linux: native cancel button

Character deletion confirmation check: native-cancel-button.png

linux: native compact roster

Character deletion confirmation check: native-compact-roster.png

linux: native compact dialog

Character deletion confirmation check: native-compact-dialog.png

linux: native enter cancel

Character deletion confirmation check: native-enter-cancel.png

linux: native escape dialog

Character deletion confirmation check: native-escape-dialog.png

linux: native escape cancel

Character deletion confirmation check: native-escape-cancel.png

linux: native restored

Character deletion confirmation check: native-restored.png

linux: native world rendered

Character deletion confirmation check: native-world-rendered.png

windows: roster ready

Character deletion confirmation check: roster-ready.png

windows: delete dialog

Character deletion confirmation check: delete-dialog.png

windows: background blocked

Character deletion confirmation check: background-blocked.png

windows: cancel button

Character deletion confirmation check: cancel-button.png

windows: compact roster

Character deletion confirmation check: compact-roster.png

windows: compact dialog

Character deletion confirmation check: compact-dialog.png

windows: enter cancel

Character deletion confirmation check: enter-cancel.png

windows: escape dialog

Character deletion confirmation check: escape-dialog.png

windows: escape cancel

Character deletion confirmation check: escape-cancel.png

windows: restored

Character deletion confirmation check: restored.png

windows: world rendered

Character deletion confirmation check: world-rendered.png

Previous repair: usable creation controls in compact windows

A live 800×480 check reproduced hidden Back and Create buttons in the previous build. Character creation now adapts its spacing so every identity selector, face control, attribute button, Reset, Back and Create fits. The appearance preview retains its aspect ratio.

Escape now cancels a local creation draft and restores the selected character and equipped preview instead of closing the client. Back does the same. Controls remain blocked while an actual creation request is pending.

Linux controls patch Full Linux download Windows x64 download

The patch requires unmodified Linux 20260930-249000. Close the client, extract the patch separately and run ./apply-update.sh /path/to/eq-client as your normal user. Settings and recovery copies are preserved. Extract full downloads into a new folder.

539 library / 568 all-target tests pass; 79 tests are opt-in. Rendered controls tests at seven window sizes and nine installer checks ran explicitly. Native Linux and Windows under Wine passed compact controls, attribute adjustment/reset, appearance changes, Back/Escape restoration, world entry and normal camp. All 110,023 assets remain unchanged.

Full Titanium parity remains unfinished. Successful end-to-end creation, deletion, tutorial/home, all-race previews and exact preview camera/lighting remain open. Pending-submission blocking was tested offscreen, not by delaying the live server. No characters were created or deleted; no direct database edits were made. Windows used Wine/software Vulkan, not physical Windows hardware. The production spectator, era gates, firewall and updater are unchanged.

Linux verification · Windows verification · Linux checksums · Windows checksum

View before/after and both-platform checks

linux: windows creation 800x480 before

Creation layout check: windows-creation-800x480-before.png

linux: native roster

Creation layout check: native-roster.png

linux: native creation 1280

Creation layout check: native-creation-1280.png

linux: native creation 800

Creation layout check: native-creation-800.png

linux: native stat plus

Creation layout check: native-stat-plus.png

linux: native stat reset

Creation layout check: native-stat-reset.png

linux: native gender

Creation layout check: native-gender.png

linux: native face

Creation layout check: native-face.png

linux: native back roster

Creation layout check: native-back-roster.png

linux: native reopen

Creation layout check: native-reopen.png

linux: native escape roster

Creation layout check: native-escape-roster.png

linux: native restored

Creation layout check: native-restored.png

linux: native world ready

Creation layout check: native-world-ready.png

windows: roster

Creation layout check: roster.png

windows: creation 1280

Creation layout check: creation-1280.png

windows: creation 800

Creation layout check: creation-800.png

windows: stat plus

Creation layout check: stat-plus.png

windows: stat reset

Creation layout check: stat-reset.png

windows: gender

Creation layout check: gender.png

windows: face

Creation layout check: face.png

windows: back roster

Creation layout check: back-roster.png

windows: reopen

Creation layout check: reopen.png

windows: escape roster

Creation layout check: escape-roster.png

windows: restored

Creation layout check: restored.png

windows: world current

Creation layout check: world-current.png

Previous repair: original standing pose and unstretched portraits

The live original client uses standing action 32 (p01) in character selection. The Rust preview was choosing the arms-at-sides p08 fallback, which lowered male arms and held equipment. Character selection now applies the original clip to the body and both item attachment bones, without changing world-idle behavior.

Read-only original-client captures identify the ranger, female warrior and monk by name and confirm action 32. Source-model replay and Linux/Windows-Wine screenshots check the correction. Portrait layout now preserves the render target's aspect ratio at seven tested sizes, including 4K, ultrawide and portrait windows.

Linux controls patch Full Linux download Windows x64 download

The patch requires unmodified Linux 20260930-248000. Close the client, extract the patch separately and run ./apply-update.sh /path/to/eq-client as your normal user. Settings and recovery copies are preserved. Extract full downloads into a new folder.

538 library / 567 all-target tests pass; 78 tests are opt-in. The original-pose replay, seven-resolution UI test and nine installer checks ran explicitly. All 110,023 assets remain unchanged.

This fixes the wrong idle clip; it does not establish pixel-perfect pose, camera, lighting or backdrop parity. All-race/gear acceptance, compact character-creation layout and delete/tutorial/home flows remain open. Windows testing used Wine/software Vulkan, not physical Windows hardware. No characters were created or deleted; no direct database edits were made. The production spectator, era gates, firewall and updater are unchanged.

Linux verification · Windows verification · Linux checksums · Windows checksum

View original and both-platform preview comparisons

linux: original trackaudit

Character preview check: original-trackaudit.png

linux: original frontaudit

Character preview check: original-frontaudit.png

linux: original northaudit

Character preview check: original-northaudit.png

linux: native trackaudit

Character preview check: native-trackaudit.png

linux: native frontaudit

Character preview check: native-frontaudit.png

linux: native northaudit

Character preview check: native-northaudit.png

linux: native creation

Character preview check: native-creation.png

linux: native creation back

Character preview check: native-creation-back.png

linux: native trackaudit restored

Character preview check: native-trackaudit-restored.png

linux: native world ready

Character preview check: native-world-ready.png

windows: trackaudit

Character preview check: trackaudit.png

windows: frontaudit

Character preview check: frontaudit.png

windows: northaudit

Character preview check: northaudit.png

windows: creation

Character preview check: creation.png

windows: creation back

Character preview check: creation-back.png

windows: trackaudit restored

Character preview check: trackaudit-restored.png

windows: world ready

Character preview check: world-ready.png

Previous repair: real character details and appearance previews

Character selection now decodes Titanium's complete roster structure instead of scanning the packet for name-like strings. The screen shows server-provided level, race, class and last location, with the selected character's face, clothing, equipment colours and both held items. Click/keyboard selection, preview rotation and returning from creation are connected.

Every roster field for six real QA characters matches a bounded, read-only capture from the original Titanium client. Human male, human female face and monk equipment cases were inspected in the original and both native builds. The 122 Kartonath location labels come from Titanium's original executable; 59 differ from the server catalogue's labels.

Linux controls patch Full Linux download Windows x64 download

The patch requires unmodified Linux 20260930-247000. Close the game, extract it separately and run ./apply-update.sh /path/to/eq-client without sudo. It verifies the base and preserves settings and recovery copies. Extract full downloads into a new folder.

536 library / 565 all-target tests pass; 77 source/GPU tests are opt-in. Original roster and zone-label replay, UI interaction checks at four resolutions and nine installer tests ran explicitly. All 110,023 assets remain unchanged.

The male held-item idle pose still differs from the original preview. Exact preview animation/lighting/backdrop, all races and gear, and delete/tutorial/home flows remain open. This is a functional roster/preview improvement, not full front-end or full client parity. Windows was exercised under Wine/software Vulkan; physical Windows graphics/audio and outside connectivity remain unverified. No characters were created or deleted, and no direct database edits were made. The production spectator, era gates, firewall and updater are unchanged.

Linux verification · Windows verification · Linux checksums · Windows checksum

View original and Linux/Windows-Wine character selection checks

linux: original character list

Character selection check: original-character-list.png

linux: original frontaudit

Character selection check: original-frontaudit.png

linux: original northaudit

Character selection check: original-northaudit.png

linux: native trackaudit

Character selection check: native-trackaudit.png

linux: native frontaudit

Character selection check: native-frontaudit.png

linux: native northaudit

Character selection check: native-northaudit.png

linux: native rotate on

Character selection check: native-rotate-on.png

linux: native rotated

Character selection check: native-rotated.png

linux: native rotation stopped

Character selection check: native-rotation-stopped.png

linux: native creation

Character selection check: native-creation.png

linux: native creation back

Character selection check: native-creation-back.png

linux: native trackaudit restored

Character selection check: native-trackaudit-restored.png

linux: native world ready

Character selection check: native-world-ready.png

windows: trackaudit

Character selection check: trackaudit.png

windows: frontaudit

Character selection check: frontaudit.png

windows: northaudit

Character selection check: northaudit.png

windows: rotate on

Character selection check: rotate-on.png

windows: rotated

Character selection check: rotated.png

windows: rotation stopped

Character selection check: rotation-stopped.png

windows: creation

Character selection check: creation.png

windows: creation back

Character selection check: creation-back.png

windows: trackaudit restored

Character selection check: trackaudit-restored.png

windows: world ready

Character selection check: world-ready.png

Previous repair: Titanium tracking filters and sorting

Rangers now have the five original sort modes and six NPC colour filters. Player filtering, saved preferences, classic slash commands and Cancel stopping active tracking are implemented. The list remains server-provided. Original Titanium's local consider thresholds and equal-value sorting behavior are reproduced.

A captured 25-entry original Titanium roster matches across ten sequential sort/filter states. Linux and Windows/Wine live sessions check sorting, hiding red entries, hiding and restoring white entries, selecting a real fish, receiving direction messages and stopping them with Cancel. Saved preferences and normal camp are checked too.

Linux controls patch Full Linux download Windows x64 download

The patch requires unmodified Linux 20260930-246000. Close the client, extract the patch separately and run ./apply-update.sh /path/to/eq-client without sudo. It verifies the base and preserves settings and recovery copies. Extract full downloads into a new folder.

530 library / 559 all-target tests pass; 75 source/GPU tests are opt-in. Original tracking replay, UI checks at four resolutions and nine installer tests ran explicitly. All 110,023 assets are unchanged from the previous lighting repair.

This completes the checked tracking cases, not full Titanium parity. Populated player/group and pet-name cases still need live acceptance. Character-selection metadata and existing-character previews are the next identified front-end gap. Physical Windows graphics/audio and external connectivity remain unverified. The production spectator, database, era gates, firewall and automatic updater are unchanged.

Linux verification · Windows verification · Linux checksums · Windows checksum

View original, Linux and Windows/Wine tracking checks

linux: original hide red

Tracking behaviour check: original-hide-red.png

linux: native world ready

Tracking behaviour check: native-world-ready.png

linux: native tracking list

Tracking behaviour check: native-tracking-list.png

linux: native distance

Tracking behaviour check: native-distance.png

linux: native hide red

Tracking behaviour check: native-hide-red.png

linux: native hide all

Tracking behaviour check: native-hide-all.png

linux: native fish restored

Tracking behaviour check: native-fish-restored.png

linux: native selected

Tracking behaviour check: native-selected.png

linux: native tracking active

Tracking behaviour check: native-tracking-active.png

linux: native active list

Tracking behaviour check: native-active-list.png

linux: native cancelled

Tracking behaviour check: native-cancelled.png

linux: native restored

Tracking behaviour check: native-restored.png

windows: world ready

Tracking behaviour check: world-ready.png

windows: tracking list

Tracking behaviour check: tracking-list.png

windows: distance

Tracking behaviour check: distance.png

windows: hide red

Tracking behaviour check: hide-red.png

windows: hide all

Tracking behaviour check: hide-all.png

windows: fish restored

Tracking behaviour check: fish-restored.png

windows: selected

Tracking behaviour check: selected.png

windows: tracking active

Tracking behaviour check: tracking-active.png

windows: active list

Tracking behaviour check: active-list.png

windows: cancelled

Tracking behaviour check: cancelled.png

windows: restored

Tracking behaviour check: restored.png

Previous repair: original lighting data restored in 99 zones

An old export clipped intermediate vertex colours and lighting alpha to full brightness. Those zones have now been rebuilt from the original archives with normalized colour channels. The client retains the existing geometry, UVs, normals, materials, textures and collision repairs; only the lost lighting data is restored.

The shipping loader verified 16,601,791 triangles and 4,851 floor/water samples. Direct Titanium comparison reproduces Surefall's measured character brightness within the recorded tolerance, plus its encoded ambient and shadow-floor values. Linux and Windows/Wine both pass normal login, inventory and camp checks.

Linux lighting + assets patch Full Linux download Windows x64 download

The smaller patch requires unmodified Linux 20260930-245000. Close the game, extract the patch separately, and run ./apply-update.sh /path/to/eq-client without sudo. It verifies the previous files, preserves settings and keeps recovery backups of replaced assets. Full downloads should be extracted into a new folder.

524 library / 553 all-target tests pass; 74 source/GPU tests are opt-in. The original brightness regression, 99-zone runtime check, colour-delta corruption checks and nine installer checks were run explicitly. 110,023 asset files are hash-verified. Original buffers and previous releases remain available for recovery.

This is an asset-lighting repair, not 99 completed zones or full client parity. Original-camera/pixel matching, broader live zone behavior and the remaining player-system acceptance work stay open. Windows runtime was checked under Wine/software Vulkan, not physical Windows graphics or audio. The production spectator, server database, era gates, firewall and automatic updater are unchanged.

Per-zone asset evidence · Linux verification · Windows verification · Linux checksums · Windows checksum

Show all 99 repaired zone asset sets

These are completed colour-data repairs, not overall classic-zone percentages.

ZoneTriangles verifiedFloor/water samples
qrg16,16249
airplane31,53849
arena4,87549
befallen64,21649
akanon54,22649
beholder12,08449
burningwood494,93249
blackburrow33,32849
cabeast71,70849
cabwest39,25949
butcher136,11149
cauldron30,93349
charasis69,37149
chardok76,84749
cazicthule59,46449
commons71,17249
dalnir34,91649
dreadlands337,56349
crushbone31,93649
eastkarana66,54349
ecommons84,55849
erudnext60,13749
emeraldjungle1,950,05349
erudnint77,93349
erudsxing11,61849
fearplane65,44149
everfrost111,66049
feerrott126,56849
felwithea30,94349
felwitheb23,43849
fieldofbone207,88449
firiona326,58349
freporte126,55349
freportn89,05749
frontiermtns322,13949
freportw96,24249
gfaydark186,70949
grobb34,49349
gukbottom60,38849
guktop53,39749
hateplane138,88249
halas59,69549
hateplaneb1,119,27649
highkeep73,88349
highpass56,94949
hole288,73949
innothule125,70349
kaesora52,14049
jaggedpine757,53349
kaladima39,61849
karnor58,58149
kaladimb42,10349
kedge22,73249
kerraridge32,03849
kithicor96,42949
kurn62,49649
lfaydark111,07449
mistmoore46,42149
misty39,15449
najena58,69949
lakeofillomen349,59049
nektulos43,78149
neriaka62,10549
nedaria374,63849
neriakb69,98049
northkarana80,01149
neriakc77,83149
nro30,40049
oasis30,58549
oggok32,55749
oot68,64149
paineel146,19049
permafrost38,99549
overthere517,77749
qcat15,77249
qey2hh1153,98949
qeynos67,30349
qeytoqrg25,17149
rivervale61,82149
rathemtn119,23949
runnyeye62,13049
sebilis84,81749
soldunga70,20749
soldungb49,12549
soltemple33,29949
skyfire351,36049
sro46,75849
steamfont46,44049
southkarana149,23649
swampofnohope785,52749
tox59,20949
timorous411,42149
tutoriala218,29049
tutorialb193,59949
unrest35,92049
veeshan71,84049
trakanon1,803,33349
warslikswood646,40049
lakerathe51,38149
View original Titanium and both native-client checks

original qrg actor

Original or native lighting check: original-qrg-actor.png

native qrg color restored

Original or native lighting check: native-qrg-color-restored.png

native inventory color restored

Original or native lighting check: native-inventory-color-restored.png

Windows/Wine: windows restored colors

Windows/Wine lighting check: windows-restored-colors.png

Windows/Wine: windows inventory

Windows/Wine lighting check: windows-inventory.png

Previous repair: retained Titanium lighting in hidden-sky zones

Surefall disables sky drawing but still uses the original sky colour map for lighting. The Rust client now retains that map while sky/weather updates are frozen, keeps the current-clock sun/moon selection, and leaves server fog unchanged. This repairs missing source lighting without inventing colours or modifying assets.

The first candidate was rejected after direct visual comparison: it incorrectly advanced hidden night/snow colours. The corrected Linux and Windows builds match Titanium's captured Surefall ambient values. Normal login, world rendering, inventory and camp checks pass.

Linux lighting patch Full Linux download Windows x64 download

Patch base: unmodified Linux 20260930-244000. Close the client and run ./apply-update.sh /path/to/eq-client without sudo. Settings and assets are preserved with a rollback backup. Extract full downloads into a new folder; on Windows run run-kartonath.bat.

524 library / 553 all-target tests pass. An explicit GPU regression checks 121 original zone catalogs, three times and two weather states, retained metadata, frozen/resumed transitions and fog/draw gates. All 109,924 asset hashes are unchanged.

This is a verified lighting-state repair, not complete zone or client parity. Exact camera/pixel matching, observer/actor brightness and broader original cross-zone transitions remain open. Windows runtime was checked under Wine/software Vulkan, not native Windows hardware or audio. No spectator, server database, firewall, era-gate or automatic-updater changes.

Linux checksums · Linux verification · Windows checksum · Windows verification

View original Titanium, Linux and Windows lighting checks

original qrg lighting245

linux lighting check: original-qrg-lighting245.png

original repeat world245

linux lighting check: original-repeat-world245.png

final native hidden sky

linux lighting check: final-native-hidden-sky.png

final native inventory

linux lighting check: final-native-inventory.png

windows hidden sky

windows lighting check: windows-hidden-sky.png

windows inventory

windows lighting check: windows-inventory.png

Previous repair: visible world stations and manual crafting

Fixed a live missing-model problem: server ground objects were received but never drawn. The Rust client now loads their original exported models, including the Surefall forge, with material animation, model-based clicking and authored collision flags. Missing models are logged rather than replaced.

Click a station to open its server-owned container. Actual carried crafting containers also expose Combine. Original empty, stacked-ingredient, cursor and class/race guards prevent invalid requests. Server messages own results, consumption and returns; a combine acknowledgement is not treated as success.

Linux crafting patch Full Linux download

Patch base: unmodified Linux 20260930-243000. Close the client and run ./apply-update.sh /path/to/eq-client without sudo. Assets and settings are preserved with a rollback backup. Use a new folder for the full download.

524 library / 553 all-target tests pass. Two explicit GPU/input and original-asset tests cover four UI sizes, triangle picking, model namespaces and non-solid faces. Original Titanium and native Rust forge tests verified empty/stack guards and item return; Rust additionally verified server rejection of an invalid recipe without losing the ingredient. All 109,924 asset hashes remain unchanged.

Successful recipes, skill gains, populated carried kits and recipe search remain open. The server's IT10804 object has no matching original exported model and is reported. The visual checks do not claim exact camera/pixel parity. Full Titanium parity is unfinished. Matching Windows244000 station checks passed under Wine; native Windows hardware remains unverified. No spectator, database-fixture, firewall, era-gate or updater changes.

Checksums · Verification and limitations

View original Titanium and Rust forge checks

original forge experiment

original forge experiment

original forge stack guard

original forge stack guard

original forge escape

original forge escape

final forge world

final forge world

final forge open

final forge open

final forge invalid

final forge invalid

final forge stack guard

final forge stack guard

final forge escape return

final forge escape return

Previous repair: Titanium stack quantities and inventory swaps

Clicking a stack now opens a real quantity selector, starting at the full stack. Control-click picks one; Shift-click picks all. Type a number, drag the slider or use plus/minus, then Accept. Escape cancels without moving anything. Focus changes preserve the chosen number.

Fixed stack swaps with a different item: they now use the server's whole-item swap operation instead of a rejected split request. The old placeholder quantity display is gone.

Linux inventory patch Full Linux download

Patch base: unmodified Linux 20260930-242000. Close the client, extract the patch and run from controls-patch:

./apply-update.sh "$HOME/Downloads/eq-client"

The installer verifies the old executable and assets, preserves settings and creates a rollback backup. Use a new folder for the full download.

514 library / 543 all-target tests pass. Quantity GPU/input checks pass at four resolutions. Actual original Titanium and Rust sessions both split twenty bandages into thirteen plus seven; read-only server checks verified shortcuts, merges, swaps, cancellation and restored inventory after camp. All 109,924 asset hashes are unchanged.

Original Titanium showed its existing XML compatibility warning; executable controls and server inventory were observed. Bank/container corner cases, simultaneous modifiers, broader crafting/inventory and full client parity remain unfinished. Matching Windows243000 inventory checks passed under Wine; native Windows hardware remains unverified. No spectator, server-record fixture, firewall or updater changes.

Checksums · Verification and limitations

View original Titanium and Rust inventory checks

Original Titanium quantity selector

Original Titanium quantity selector

Original Titanium: seven picked, thirteen remaining

Original Titanium: seven picked, thirteen remaining

Rust client: seven selected after a focus change

Rust client: seven selected after a focus change

Rust client: matching seven/thirteen split

Rust client: matching seven/thirteen split

Control-click picks one

Control-click picks one

Shift-click picks the whole stack

Shift-click picks the whole stack

Unlike-item swap accepted by the server

Unlike-item swap accepted by the server

Inventory restored before normal camp

Inventory restored before normal camp

Previous repair: pet commands and raid state

Fixed a dangerous protocol mismatch: pet attack now sends Titanium command 7, not dismiss command 2. Back-off, follow, health and taunt use the correct original IDs. Unknown commands send nothing; pet targeting is local.

The pet window now uses actual ownership, health and level, supports real commands and all 30 server-reported effects, and clears stale identity on charm release, death and zone changes. The hardcoded fake pet is gone. Raid updates handle the short join packet, keep other members during group moves, show ungrouped members, and paginate the full roster and message of the day.

Linux pet/raid patch Full Linux download

Patch base: unmodified Linux 20260930-241000. Close the client, extract the patch and run from controls-patch:

./apply-update.sh "$HOME/Downloads/eq-client"

The installer checks the old executable and assets, preserves settings and creates a rollback backup. Use the full download in a new folder for other versions.

509 library / 538 all-target tests pass. Pet and raid GPU/input checks pass at four resolutions. A normal North Qeynos login verifies no-pet, no-raid and unguilded windows, local target/typo rejection and the health-command wire ID. All 109,924 asset hashes remain unchanged.

Populated pet combat, raids and guilds, original-client side-by-side behavior, pet toggle states and raid administration remain open. Synthetic images are labeled. The matching Windows242000 runtime has also passed the ordinary login and empty-state window checks under Wine. Full client parity is unfinished; no spectator, server records or updater changes.

Checksums · Verification and limitations

View pet and raid verification

Actual North Qeynos character: no pet, local target and typo rejection

Actual North Qeynos character: no pet, local target and typo rejection

Actual North Qeynos character: not in a raid

Actual North Qeynos character: not in a raid

Synthetic pet status and command layout, not live combat

Synthetic pet status and command layout, not live combat

Synthetic pet effects 25 through 30

Synthetic pet effects 25 through 30

Synthetic 72-member raid including ungrouped members

Synthetic 72-member raid including ungrouped members

Synthetic paginated raid message

Synthetic paginated raid message

Previous repair: guild roster and presence

Guild rosters now apply complete server responses atomically: valid empty lists clear old members, while truncated or malformed packets cannot fabricate partial rows. Presence updates use the original little-endian packet and current guild ID. Online status comes from the server's zone field, not a last-login timestamp guess.

The member window separates rank from zone/status, paginates the full roster and displays public notes when a member is selected. It no longer treats a member's name as an item to inspect. Guild/zone resets clear stale state.

Linux guild-roster patch Full Linux download

Patch base: unmodified Linux 20260930-240000. Close the client, extract the patch, open a terminal in controls-patch, and run:

./apply-update.sh "$HOME/Downloads/eq-client"

The installer validates the previous executable and assets, preserves settings and creates a rollback backup. For other versions, use the full download in a new folder.

497 library and 526 all-target tests pass. Four-resolution GPU/input tests cover pagination, selection, empty responses and overlapping windows. A normal North Qeynos login correctly displays the QA character as unguilded. All 109,924 asset hashes are unchanged.

The populated roster images below are clearly labeled synthetic tests. Live populated guilds, online/offline changes, guild administration, original-client comparisons and human-readable remote zone labels remain open. The published Windows build remains 240000; 241000 compilation passes but runtime has not been accepted. Full client parity is unfinished. No server records, spectator services or automatic updater were changed.

Checksums · Verification and limitations

View guild-window verification

Actual unguilded character in North Qeynos.

Live Linux client correctly shows an unguilded QA character

Synthetic 25-member roster and valid empty response—not a live guild.

Explicitly synthetic roster demonstrating columns pagination and public noteSynthetic valid empty roster clears old member rows

Previous repair: real player Tracking

Tracking now displays the server's actual trackable entities and distances instead of sample names. Selecting a row selects that entity; the Track button sends its ID and starts Titanium's local direction messages. Despawned or dead targets are cleared, including when an entity ID is reused. Zoning clears the list.

The original executable supplies the direction buckets, left/right calculation, two-second message cadence and six-minute timeout. A real level-1 ranger logged in normally in Surefall Glade, received 19 server entries, tracked Hager Sureshot and received changing directions after turning. No character records, skill values or NPC records were edited.

Linux Tracking patch Full Linux download

Patch base: unmodified Linux 20260930-239000. Close the client, extract the patch, open a terminal in controls-patch, and run:

./apply-update.sh "$HOME/Downloads/eq-client"

The installer verifies the previous executable and assets, preserves settings and creates a rollback backup. Other installed versions should use the full download in a new folder.

492 library and 521 all-target tests pass. Tracking-window GPU/input checks pass at four resolutions. All 109,924 shipped asset hashes are unchanged. The matching Windows build has also passed a real ranger Tracking test under Wine and is available below.

Tracking's original con filters, sort modes and player filters are still open, as is a side-by-side original-client direction test. These checks do not establish full client parity, AAA performance or hardware acceptance. The spectator and automatic updater are unchanged.

Checksums · Verification and limitations

View real ranger Tracking evidence

Actual server list and explicit NPC selection.

Real server Tracking list in Surefall GladeHager Sureshot selected in the server Tracking list

Local direction messages before and after turning.

Hager Sureshot visible ahead with straight-ahead tracking messageChanged Tracking direction after turning away from Hager Sureshot

Previous repair: sliding doors and larger gates

Implemented the original horizontal movement for door types 10–12, 15–17, 20–22 and 25–27, plus parameter-height vertical gates 75–77. Travel distance, the original world-axis heading rules, signed parameter values, endpoint states and local return timing are traced from Titanium. Horizontal travel is 7 world units per second; model size and incline do not incorrectly multiply its distance.

Visible geometry, clicking and authored collision move together. These are the exported original models, including sliding rocks, bookcases and panels—not substitute boxes or holes cut into terrain. Expansion access and the server database were not changed.

Linux sliding-doors patch Full Linux download

Patch base: unmodified Linux 20260930-238000. Close the client, extract the patch, open a terminal in controls-patch, and run:

./apply-update.sh "$HOME/Downloads/eq-client"

The installer checks the previous executable and assets, preserves settings and creates a rollback backup. For other installed versions, use the full download in a new folder.

483 library and 512 all-target tests pass. Five explicit asset tests additionally cover 27 sliding-door placements, 36 parameter-height gate cases, prior gate collision checks and 15 production-renderer comparisons. Open renders match independently translated source meshes pixel-for-pixel; returned renders match the closed frame. All 109,924 assets retain their hashes.

These are isolated source/asset/render checks plus ordinary login in North Qeynos, not a claim that every live gate has been compared with the original client. Combined-motion doors, elevators, riders and obstruction/damage handling remain open. The matching Windows build is now runtime-tested under Wine and available below. Full client parity is unfinished. The spectator and automatic updater are unchanged.

Checksums · Verification and limitations

View original door movement and in-game evidence

Felwithe panel before and after horizontal travel.

Original Felwithe panel closedOriginal Felwithe panel translated ten world units

Permafrost sliding rock.

Original Permafrost rock closedOriginal Permafrost rock translated eight world units

Mischief non-cardinal heading uses Titanium's original direction rule.

Mischief panel closedMischief panel moved using source heading dispatch

Chardok parameter-height gate.

Chardok gate closedChardok gate raised twenty-two units

Ordinary login into North Qeynos with this Linux build.

Linux239000 in North Qeynos after normal login

Previous repair: casting cancels camp

Fixed an in-game defect where a spell could complete while the camp timer continued toward logout. Spell gems, item clicks and disciplines now share a cast-request path that cancels camp only when the request is queued. Your own server-confirmed cast also cancels camp before the logout timer is checked. Camping during active casting or spell learning is blocked.

The server still owns casting success, interruption, mana, item charges and cooldowns. A failed or invalid cast request does not invent success. Other characters' casting does not cancel your camp.

Linux camp/casting patch Full Linux download

Patch base: unmodified Linux 20260930-237000. Close the game, extract the patch, open a terminal in controls-patch, and run:

./apply-update.sh "$HOME/Downloads/eq-client"

The installer verifies the previous executable and assets, preserves settings and creates a rollback backup. For other installed versions, extract the full download into a new folder.

477 library and 506 all-target tests pass. In the actual Linux client, the ordinary QA character started camp, cast Minor Healing, received server recovery, and remained connected more than 40 seconds after the cast—past the cancelled logout deadline. A new, uninterrupted camp then closed normally. All 109,924 asset hashes are unchanged.

This run verifies spell-gem camp cancellation on software Vulkan, not hardware performance or original-client runtime equivalence. Live item and discipline variants remain open. Previous gate, combat-control and asset fixes are retained. The matching Windows build passed the same live spell-gem camp-cancellation check. Full client parity is unfinished; the production spectator and automatic updater are unchanged.

Checksums · Verification and limitations

View the live camp/casting regression

Camp started normally.

North Qeynos chat confirms the thirty-second camp countdown

Casting cancels camp and the server responds.

Camp cancelled before Minor Healing with server spell cooldown

Still connected more than 40 seconds after casting.

Same character remains in North Qeynos beyond the cancelled logout deadline

Previous repair: original vertical gate motion

Previously static vertical gates now rise and lower using the original Titanium movement code: types 60–62 travel 8 units, 65–67 travel 10, and 70–72 travel 14. Opening speed is 9 units/sec; closing is 5. The 20-second return, inverted defaults, mid-travel reversal and signed no-return parameters are preserved.

The same moved geometry drives drawing, clicking and collision. Original zone-specific solidity is retained: South Qeynos PORT1414 is exported non-solid, while Permafrost's same-named model is solid. No generic replacement colliders or asset edits were added.

Linux vertical-gates patch Full Linux download

Patch base: unmodified Linux 20260930-236000. Close the game, extract the patch, open a terminal in controls-patch, and run:

./apply-update.sh "$HOME/Downloads/eq-client"

The installer checks the base executable and all assets, preserves settings and creates a rollback backup. Use the full download in a new folder if your installed version differs.

474 library and 503 all-target tests pass. Separate real-asset checks cover 15 gate/heading/scale/incline scenarios. Three production GPU comparisons match independently translated source meshes exactly and return pixel-identically to the closed pose. Ordinary North Qeynos login and normal camp passed; production spectator unchanged.

This is not complete door or client parity. Live original-client gate interaction, elevator riders, parameter-height/horizontal/combined motion and obstruction handling remain open. GPU captures use software Vulkan, not hardware performance acceptance. Existing combat controls and earlier repairs are retained. The matching Windows package is now published with the runtime scope described below.

Checksums · Verification and limitations

View gate movement and world evidence

South Qeynos original gate, closed and raised. These are isolated production-renderer asset tests, not live gate interactions.

Original South Qeynos gate closedOriginal South Qeynos gate raised ten units

Blackburrow gate, closed and raised.

Original Blackburrow gate closedOriginal Blackburrow gate raised ten units

Actual new Linux build in North Qeynos after normal login.

Linux237000 rendering North Qeynos in the live world

Previous Windows build 20260930-244000

Includes the same original-model ground objects, clickable world stations and manual crafting guards. Normal Surefall Glade gameplay verified forge selection, empty/stack guards, the server invalid-recipe response, component preservation and persisted inventory after camp.

Download Windows x64

Extract into a new folder and run run-kartonath.bat. Keep the old installation for rollback. All 109,924 asset hashes match Linux.

Runtime checked under Wine/software Vulkan, not native Windows hardware. Successful recipes, populated carried kits, recipe search, source sky lighting and full client parity remain open. No audio, hardware-performance or outside-connectivity acceptance claim.

Checksums · Verification and limitations

View Windows forge checksWindows forge check: windows forge worldWindows forge check: windows forge openWindows forge check: windows forge emptyWindows forge check: windows forge invalidWindows forge check: windows forge done returnWindows forge check: windows forge stack guardWindows forge check: windows forge escape return

Previous Windows build 20260930-243000

Includes the same Titanium stack quantity selector, Control-one/Shift-all shortcuts and corrected unlike-item swaps. Normal North Qeynos gameplay and read-only server checks verified thirteen-plus-seven splitting, single and whole-stack pickup, swapping, cancellation, restoration and persistence after camp.

Download Windows x64

Extract into a new folder and run run-kartonath.bat. Retain your old installation for rollback. All 109,924 asset hashes match Linux.

Runtime checked under Wine/software Vulkan, not native Windows hardware. Bank/container corner cases, simultaneous modifiers, crafting and full client parity remain open. No audio, hardware-performance or outside-connectivity acceptance claim.

Checksums · Verification and limitations

View Windows inventory checksWindows stack check: windows world confirmedWindows stack check: windows quantity defaultWindows stack check: windows quantity sevenWindows stack check: windows seven pickedWindows stack check: windows control singleWindows stack check: windows shift wholeWindows stack check: windows unlike swapWindows stack check: windows restored

Previous Windows build 20260930-242000

The native Windows x64 executable includes the same corrected Titanium pet commands, real pet ownership/buffs/charm lifecycle, full raid roster/MOTD pagination and guild roster/presence repairs. A normal North Qeynos login verified the character's no-pet, no-raid and unguilded windows, inventory and normal camp.

Download Windows x64

Extract into a new folder and run run-kartonath.bat. Keep your old installation for rollback. All 109,924 assets match the Linux release hashes.

Runtime checked under Wine/software Vulkan, not native Windows hardware. Populated live pet/raid/guild scenarios, original-client comparisons, audio, hardware performance and outside-network connectivity remain open. Full client parity is unfinished.

Checksums · Windows verification and limitations

View Windows pet, raid and guild empty-state checksWindows242000 windows pet absentWindows242000 windows raid absentWindows242000 windows guild nonmemberWindows242000 windows inventory confirmed

Previous Windows build 20260930-240000

The native Windows x64 executable includes the same real server Tracking lists, entity selection, original local direction messages and stale-target protection. The level-1 ranger logged in normally in Surefall Glade, selected Hager Sureshot, received changing directions after turning, opened inventory and camped normally.

Download Windows x64

Extract into a new folder and run run-kartonath.bat. Keep your existing installation for rollback; do not merge assets. All 109,924 assets match the Linux release hashes.

Runtime checked under Wine with software Vulkan, not on native Windows hardware. Audio, hardware performance and outside-network connectivity remain unverified. Tracking's original filters/sort and original-client live comparison remain open. Full client parity is unfinished.

Checksums · Windows verification and limitations

View Windows ranger Tracking evidenceWindows240000 windows world confirmedWindows240000 windows tracking listWindows240000 windows tracking selectedWindows240000 windows tracking directionsWindows240000 windows tracking turnedWindows240000 windows inventory confirmed

Previous Windows build 20260930-239000

The native Windows x64 executable includes the horizontal sliding-door and parameter-height gate motion, casting/camp cancellation fix and previous fixed-height vertical gates plus the learned-discipline protocol, Alt+C combat window with eight saved buttons, discipline hotkeys and skill-tome protection, with the same 109,924 assets as Linux. Extract into a new folder and run run-kartonath.bat; retain your old installation for rollback.

Full Windows x64 download

The actual Windows executable passed an isolated Wine/Vulkan gameplay smoke test: normal login, character selection, North Qeynos rendering, Alt+C, the S selector, inventory, spellbook, self-targeting, Minor Healing and normal camp. Casting during camp cancelled the pending logout; the same character remained connected more than 40 seconds after the cast. The production spectator was not restarted.

Not native Windows hardware approval. This environment uses software Vulkan and has no audio output device; hardware performance and Windows sound remain unverified. This run used the internal server route, not an external connectivity test. The test character has no learned disciplines: successful discipline use and tome hand-in remain open. Live item-click and discipline camp cancellation remain unverified. Gate interactions against the original client, elevator riders and other motion types also remain unverified. The automatic updater and firewall are unchanged.

Windows checksum · Build information · Verification and limitations

View Windows runtime evidence

Eight combat buttons opened with Alt+C.

Windows combat window with eight slots in North Qeynos

The S selector shows this character's real, empty learned-discipline list.

Windows Combat Skills list for the test cleric

Actual Windows executable under Wine after self-targeted Minor Healing.

Windows North Qeynos after a self-targeted heal

Inventory and player preview.

Windows inventory and player preview

Learned spellbook. Early stale captures were rejected and are not used as evidence.

Windows spellbook with learned Minor Healing

Camp started, then casting cancelled it.

Windows chat confirms the camp countdown

Still in North Qeynos beyond the cancelled logout deadline.

Windows character remains connected after casting cancelled camp

Using the new player systems

Banking: right-click a nearby banker. Coin buttons transfer the exact denomination shown; they do not convert your money. Right-click a bank container to open it, then use Inventory to reach carried slots. Click an item and its destination to move it. Bank transfers require proximity to a banker. Shared-bank controls, denomination conversion and original coin-cursor gestures remain open.

Trading: use /trade on your target, or receive a trade request. Add exact coin denominations with the amount buttons. Use Inventory to pick up an item, then the Trade button to return and place it in your offer. Right-click either side's item to inspect it. Cancel returns the entire offer; no local duplicate refund is manufactured. NO DROP items are blocked from player offers. General inventory and equipped stackable items now show their counts.

SystemBehavior
Spell-gem readinessAfter memorization is confirmed, the gem waits its spell's recast time plus one second. Queued casts reserve readiness for ten seconds while awaiting the server. Failed-cast resource replies release that reservation; successful replies replace it with spell reuse and shared recovery. A later mana update cannot wipe the successful cooldown. Icons and linked hotbuttons show seconds remaining.
Cast lifecycle and zoningThe server's keepcasting flag preserves an active cast during resource updates. The progress bar no longer decides when a cast has finished. Fizzles, interruptions and missed notes have distinct messages. A fresh zone-in profile restores each gem's remaining reuse milliseconds and clears stale cast state. Live Divine Aura logout/reconnect checks restore the long cooldown and block an early retry.
Linked reuseThe server's group timer is decoded from its end/start seconds and mapped using the original spell table's timer index. Ordinary mana updates do not erase it. Known groups survive same-character zone transitions; a fresh login clears old state and seeds groups from nonzero profile gem timers. An unseen group with no server/profile timer remains server-enforced. Shared-group combinations and broader discipline/bard cases still need live acceptance.
Spellbook access and timingWarrior, Monk, Rogue and Berserker cannot open the book. Low-level hybrids can open it before their first spell level. Canceling a learning operation retains its timer; completing it resets that timer. Scribing and memorization use independent clocks.
Spellbook postureOpening sits you down and stops auto-attack when changing from standing. Closing restores standing only if opening caused the sit. Already-seated characters stay seated. Standing closes the book and interrupts learning. Moving or disabled characters cannot open it. Chat entry and focus loss release held input without cancelling an active learning counter.
Arrange learned spellsCtrl+B opens the 400-slot spellbook. Right-click a learned spell, then right-click its destination to move or swap. Selection survives page turns; the source has a gold outline and a named status line. Escape cancels without changing the book.
Delete a learned spellRight-click the spell and press Delete. The native confirmation names the spell and explains that another scroll is needed to relearn it. Keep spell or Escape cancels. The book changes only after a successful server reply; this does not automatically forget an already memorized gem.
Scribe and memorizePut a single scroll on the cursor and click an empty book slot. Click a learned spell, then an empty spell gem to memorize it; right-click an occupied gem to forget it. Duplicate memorized spells are rejected. Learning now has progress instead of an immediate request. Escape, movement, standing, closing the book or losing the scroll interrupts before sending. Server replies confirm completion.
Interrupted editsOnly one spellbook operation is sent at a time. A delayed swap remains locked until its reply or a fresh profile on reconnect; it is never blindly retried. Focus loss cancels selection, and zoning or reconnect clears old spellbook requests. A lost scribe/memorize reply also requires reconnect before further edits.
Close cameraLocal-body visibility now accounts for the near clipping plane. The minimum close chase zoom no longer fills the view with the avatar's back in the tested North Qeynos case. This is a targeted visibility fix, not completion of the remaining camera controllers or collision cases.
Inventory gesturesShort right-click uses an item's click effect, opens a bag or reads a book. Hold right-click or Alt-click to inspect without activation; Info buttons remain available. Hold-to-inspect uses a 0.5-second native threshold; that exact delay has not been measured against Titanium.
Item effectsThe client sends the selected item's actual spell ID and inventory slot. The server decides acceptance, duration, reuse and charge consumption. Equipment-only, class/level and empty-charge checks prevent invalid requests. As in Titanium, move click-cast items out of bags before use.
Inventory hotbuttonsHold left-click on a personal inventory slot for about three seconds, then place the link on the hotbar. This does not move the item. The button follows the slot's current item, icon and charges; an empty slot is labeled explicitly. Escape or right-click cancels placement. Normal short clicks still pick up/place inventory items.
Books and notesRight-click readable items or use their inventory hotbutton. The filename comes from the server item, and text comes from the book reply—not a local mockup. Previous/Next paginate long text; Close or Escape returns to the existing inventory or bag window.
Bags and merchantsBag headers and occupied bag slots have Info buttons. Right-click a merchant listing or ordinary bank item to inspect it; right-click a bank bag to open its contents. Closing the details overlay returns to the existing window without ending the shop session or moving items.
Reliable detailsInspection is a snapshot of the selected server item, not a name-based guess from the bundled catalog. Names received from another player's inspection do not include stats and are explicitly shown as name-only. Longer details use Previous/Next pages.
Ability slotsAlt+M opens Actions. Abilities has six slots; Combat has four. Click an empty slot or right-click a slot to assign a supported skill. Main retains the convenience actions.
Ability commands/doability 1–6 activates Abilities; /doability 7–10 activates Combat. Drag a configured slot to the hotbar; that hotbutton follows the slot's current assignment.
Skill valuesThe chooser shows the server's current skill value and updates when skill packets arrive. Assignment does not grant a skill. The server still decides class/level eligibility, range, equipment, cooldown and success.
Hotbuttons1–9 and 0 activate buttons. Shift+number selects one of ten pages. Click an empty slot or right-click a button to assign an action, spell gem or social.
Moving buttonsDrag to another hotbar slot to swap. Hold for three seconds to pick up a button, then click its destination. Escape/right-click cancels without discarding the source.
Actions and socialsAlt+M opens Actions. Drag actions, socials or memorized spell gems onto the hotbar. Right-click a social to edit. There are 120 saved social slots, separate for each login and character.
Social editorFive command lines, Tab/Shift+Tab field navigation, caret editing, Ctrl+A and Ctrl+Enter to save. Cancel leaves the saved social unchanged.
Social execution/pause 10, /loc executes the command, then waits one second before the next line. Only one social runs at a time; /stopsocial cancels. Death, zoning and disconnect cancel pending commands.
ChatLeft/Right, Home/End, Delete/Backspace, Shift selection and Ctrl+A edit the line. Up/Down recalls history and restores an unfinished draft. Text input does not steer your character.

First-run buttons include Attack, Hail, Consider, Sit/Stand, Assist, Location, Inventory and Spellbook. These are editable native-client conveniences, not a claim that the original client's default layout was identical. Spell buttons refer to gem slots and follow their current memorized spells.

Social command reference
/hotbutton Loc /loc
/dosocial Loc
/dosocial 1
/dohotbutton 9
/stopsocial

Pause accepts 1–600 tenths of a second. Target substitutions include %t, %s, %o, %p, %r and %m for the pet. Execution is scheduled without sleeping the render/input thread. Commands still use the real server; buttons do not bypass class, range, resource or cooldown rules.

Verification

593 library / 622 all-target tests pass; 83 opt-in tests are ignored by default. Original wheel-camera comparisons and model metadata were checked explicitly. Full layer acceptance remains unfinished.

View actor-lighting evidence

Actual original Titanium and native Rust views of the cleric guild. They were captured at different server times: these are rendering checks, not pixel-equality evidence. Lighting, materials and some appearance details remain under review. Software-rendered frames do not establish gaming-GPU performance.

Original Titanium cleric guild
Original Titanium reference.
Native Rust cleric guild lighting
Native Rust with per-actor source brightness and sky colors.

The automated GPU comparison gives two actors different source brightness in a single draw, reverses their order and then clears the override. Assertions check pixel values; screenshots are retained in the local audit. This prevents shared or stale lighting values across crowd groups.

View original and native camera comparisons

Actual original-client and native-client captures in North Qeynos. These are not pixel-identical: lighting, materials, interface and some model details still differ. The trailing view also does not reproduce the original numerical drift. Software-rendered captures are not gaming-GPU performance evidence.

First person

Original Titanium first person
Original Titanium.
Native Rust first person
Native Rust candidate; remaining visual differences are visible.

Overhead

Original Titanium overhead
Original Titanium.
Native Rust overhead
Native Rust candidate; remaining visual differences are visible.

Close rear

Original Titanium close rear
Original Titanium.
Native Rust close rear
Native Rust candidate; remaining visual differences are visible.

Fixed-angle view 1

Original Titanium fixed-angle view 1
Original Titanium.
Native Rust fixed-angle view 1
Native Rust candidate; remaining visual differences are visible.

Fixed-angle view 2

Original Titanium fixed-angle view 2
Original Titanium.
Native Rust fixed-angle view 2
Native Rust candidate; remaining visual differences are visible.

Trailing

Original Titanium trailing
Original Titanium.
Native Rust trailing
Native Rust candidate; remaining visual differences are visible.
View audio verification and remaining gaps

Per-zone scheduler audit · Acceptance evidence

103 referenced sound-name variants decode successfully after Linux case normalization. The two unresolved Skyshrine references request emit index 12 from an original bank containing only 11 emit names; no guessed sound was substituted.

Fourteen original region/global-radius rows are explicitly excluded from the supported-emitter count and listed in the audit. The current export schema merges 2D and 3D day/night types; full spatial behavior requires additional original metadata. Numeric and software mixer tests do not prove audible output or exact acoustic equivalence.

Final candidate after normal North Qeynos login
Actual final-candidate login regression. The audio clock selected night; this screenshot is not audible-output evidence.
View shared-animation before and after

These are real offline renders through the native renderer at the same movement phase, not generated artwork. Model bounds are fitted independently. GRM uses OGF, RIF uses DWF, CLM uses DWM, NYD uses the zone-local NYM, and QCM uses ELM. The clockwork's eye effects/materials still require original-client comparison.

GRM before shared-animation correction
GRM — before, actual native movement-pose render.
GRM after shared-animation correction
GRM — after, actual native movement-pose render.
RIF before shared-animation correction
RIF — before, actual native movement-pose render.
RIF after shared-animation correction
RIF — after, actual native movement-pose render.
CLM before shared-animation correction
CLM — before, actual native movement-pose render.
CLM after shared-animation correction
CLM — after, actual native movement-pose render.
NYD before shared-animation correction
NYD — before, actual native movement-pose render.
NYD after shared-animation correction
NYD — after, actual native movement-pose render.
QCM before shared-animation correction
QCM — before, actual native movement-pose render.
QCM after shared-animation correction
QCM — after, actual native movement-pose render.
View added-zone and actor evidence

These are actual offline renders through the native renderer, not AI-generated images or live expansion sessions. Twenty overview renders and selected ground/actor views were inspected. They establish asset presence, not pixel-identical Titanium appearance, lighting, every animation or zone-specific gameplay.

Added zoneTrianglesFloor samples found
stonebrunt182,683306
warrens45,806144
iceclad172,655576
frozenshadow151,280213
velketor49,335340
kael95,17496
skyshrine183,243209
thurgadina135,839104
eastwastes227,349217
cobaltscar45,733168
greatdivide164,652424
wakening1,017,151553
westwastes127,954536
crystal130,852109
necropolis101,662265
templeveeshan73,955158
mischiefplane331,609258
growthplane1,074,617534
sleeper37,551177
thurgadinb62,08877
Thurgadin interior: original geometry and lighting catalog loaded
Thurgadin interior: original geometry and lighting catalog loaded
Stonebrunt: original terrain and trees
Stonebrunt: original terrain and trees
Iceclad: original shore and water geometry
Iceclad: original shore and water geometry
Iceclad ship resolved from its original actor mapping
Iceclad ship resolved from its original actor mapping
Kobold with original shared animation tracks
Kobold with original shared animation tracks
Prismatic dragon with original shared animation tracks
Prismatic dragon with original shared animation tracks

One original raft is rigid and has no animation clips. Race 508, staff-only CSHome (source archive absent), historical zone-version selection, EQG shading and exhaustive original-client comparisons remain separate acceptance work.

View current sky evidence

Retained build 20260930-140000, live Steamfont at night. Original starfield and night dome now render. This is not a pixel-identical scene: lighting, clouds and satellites remain unfinished. Software-rendered QA is not a hardware GPU benchmark.

Current Rust client rendering the Steamfont windmill against its original night sky and stars

Live verification and remaining limitations

View rotating-object evidence

Previous build 20260930-130000: native windmill rotation measures 60.0000 angle units/second versus Titanium's 59.9995 across 600 samples. The old bright night sky visible in this retained clip is fixed by the current sky-catalog update above. Acceleration remains update-dependent as in the original; this clip is not a GPU benchmark.

Original Titanium windmill reference at the same test position

Measured rotation and remaining visual limitation

Earlier live bank and player-trade tests remain included: exact coin denominations, bank containers and persistence, two-way player item/coin transfers and server-returned cancellations. Those targeted checks are not exhaustive banking or trading acceptance.

View in-game evidence

Isolated South Qeynos test character. Software-rendered QA captures are not a performance benchmark for a gaming GPU.

Four separate denominations with pocket and bank balances after reconnecting Bank backpack opens with the server-supplied seven-item stack Bank container remains accessible while moving items through carried inventory Moved bank backpack and its contents persist after a fresh login

Whole-client acceptance—not a percentage

Layer-by-layer acceptance plan. Every required layer remains open until its checks have evidence. Completed individual fixes do not turn a whole layer green.

AreaRemaining requirements
Controls and cameraExact original wheel/keyboard zoom, sensitivity/pitch limits, mounted cameras, broader collision and posture matrices, movement modifiers and swimming acceptance. The six ordinary F9 views are implemented with targeted verification.
Gameplay interfaceBroader inventory-hotbutton and click-effect acceptance, remaining active skills, exact class/level filtering, cooldown/readiness presentation, specialized item modifiers, original book skins and broader readable-item cases, remaining sample/inert windows, and complete party, pet, trade, quest, combat and death flows.
World and visualsComplete historical source-to-release inventory and remaining unresolved records; runtime appearance variants, water/particles/materials, environment lighting and matched original-client routes and visual checks. Twenty added zones are asset-checked, not fully accepted.
Modern qualityFrame-time and input-latency measurements on real GPUs, loading/stutter work, consistent window behavior and accessibility/readability checks.
DeliveryMatching Linux and Windows packages are available. Windows gameplay passed under Wine/Vulkan; native hardware/audio, broader reconnect testing and full update/recovery acceptance remain open.

This update changes the native client, not bot behavior or the server's era database. It does not increase a zone's content-audit percentage. The production spectator and old binary-only updater remain unchanged; previous releases remain available.

Build caches, current working files, release archives, screenshots and QA logs now use the data disk rather than the OS disk. Older verified download duplicates were replaced with links to preserved data-disk copies; existing URLs remain available.